[Techtoolslist] Re: 9010A Code Generator Question (or reversed Tempest ROMS)

K.S. kstillinger at sc.rr.com
Tue Aug 29 23:53:04 EDT 2006


Well, Hell-

I was working on a board a couple months ago that had these doubled up
ROMS that I had to burn a couple for. When I was putting them together,
I thought something was funky about the contents/order of them as
compared to the 16k ROMS on all the other sets I've seen. I didn't
follow the address decoding through, I just assumed the correct chips
were being enabled via the wire jumpers.

No luck, so I moved onto other things until I read your message.

Swapped the ROMS the other way around as in your writeup and BAM - up
it comes. There's still a problem with my Y output, but you got me to
pull this one off the stack.

Thanks!

Kerry



Matt Rossiter wrote:


> By the way, I was able to resolve a tricky problem using the 9010A

> Code Generator.

>

> In the tempest manual I have, if you have a board using the 32k roms,

> the designated positions are listed as this:

>

> 136002-133: D1

> 136002-134: F1

> 136002-235: J1

> 136002-136: L/M1

> 136002-237: P1

> 136002-138: N/P3

>

> But according to the Fluke 9010a - the signatures were showing that

> the positions of the roms should be reversed:

>

> 136002-237: D1

> 136002-136: F1

> 136002-235: J1

> 136002-134: L/M1

> 136002-133: P1

>

> So the book must have a misprint? I was able to catch that problem

> within 5 minutes instead of spending hours trying to figure it out.

>

> Did anyone else know that the manual has this misprint? I have the

> -04 rev board and the 3rd edition of the manual.

>

> Matt

>

>

> On Sun, 27 Aug 2006, James Bright wrote:

>

>>

>> Eventually... Just not a whole lot of time right now because I'm in the

>> middle of re-writing quarterarcade (from the ground up... Reflects

>> things

>> we've learned over the last 5 years of doing business). You can

>> change the

>> program name online in the generator by clicking the Edit link. I

>> know it's

>> a PITA ... And it's not the first time someone has requested this

>> feature.

>>

>> If I get a free couple of hours I'll look into how much work this would

>> be...

>>

>> JB

>>

>> --James Bright

>> www.QuarterArcade.com

>> Restored Arcade Games for your Home

>>

>>> -----Original Message-----

>>> From: techtoolslist-bounces at flippers.com

>>> [mailto:techtoolslist-bounces at flippers.com] On Behalf Of Matt Rossiter

>>> Sent: Sunday, August 27, 2006 3:01 PM

>>> To: techtoolslist at flippers.com

>>> Subject: [Techtoolslist] 9010A Code Generator Question

>>>

>>> This is a very handy tool to work with when you want to do

>>> some quick tests. I love it.

>>>

>>> I have just one itty bitty suggestion, unless I'm just doing

>>> something wrong. When you generate a test script for a game,

>>> say Tempest, the ROM Program names it automatically creates

>>> are generally "illegal" when they are compiled through FIDE.

>>> I guess it has to be a certain length? So, I just have to

>>> edit each ROM program name so that it can compile the script

>>> and send it to the troubleshooter. For example, I would

>>> normally take a generated name like 136002123 and manually

>>> change it to ROM123.

>>>

>>> http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx?

>>> g=3057&set=tempest&cpu=5526

>>>

>>> James, would it be possible to add an optional function that

>>> could automatically truncate the ROM Program names? Maybe

>>> have something where it adds "rom" to the beginning and the

>>> last 3 or 4 characters of the rom name to the end? I don't

>>> mind doing it manually, or maybe come up with a script of my

>>> own, but that would be super cool.

>>>

>>>

>>> Matt

>>> _______________________________________________

>>> Techtoolslist mailing list

>>> Techtoolslist at flippers.com

>>> http://seven.pairlist.net/mailman/listinfo/techtoolslist

>>>

>>

>>

>>

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