[game_edu] game_edu Digest, Vol 44, Issue 4

Lewis Pulsipher lewpuls at gmail.com
Wed Jul 9 14:01:16 EDT 2008


It may be worth pointing out, to those not entirely familiar with academia,
that if your paper is published in this journal you (or your school, if
funds are available) will be billed a 400 Euro processing charge.

Lew Pulsipher



> Special issue of the

>

> International Journal of Computer Games Technology

>

> on

>

> *Game Technology for Training and Education*

>

>

> The special issue 'Game Technology for Training and Education' will

> focus on technical aspects of the development and application of games

> in training and education, so-called serious games.

>

> Though many excellent papers and journal articles currently address

> serious games and elaborate on many relations between learning and

> games, they are often oriented towards specific game design

> methodologies and/or pedagogical motivations. We believe that, besides

> all those developments, serious games can also achieve much progress

> and innovation from developing, combining, and deploying game

> technology in novel ways. Therefore, this special issue will be

> devoted to technical topics including, but not limited to, the following:

>

> * Game engine development and customization

> * Game AI

> * Game rendering, physics, and animation

> * Game user interfaces

> * Modeling and simulation techniques

> * Virtual characters/agents

> * Vision and imaging technology in games

> * Virtual reality, augmented reality, and mixed reality

>

> Submission of manuscripts is welcome on any of the above technical

> topics, as long as they clearly relate, influence or apply to serious

> games.

> Prospective authors should follow the International Journal of

> Computer Games Technology manuscript format described at the journal

> site, as well as be acquainted with Hindawi's APC policy (please refer

> to http://www.hindawi.com/journals/ijcgt/).

>

> Authors should submit an electronic copy of their complete manuscript

> through the journal Manuscript Tracking System at

> http://mts.hindawi.com, according to the following timetable:

>

> Manuscript Due September 1, 2008

> First Round of Reviews December 1, 2008

> Publication Date March 1, 2009

>

> For any questions or clarifications, feel free to contact one of the

> Guest Editors:

>

> * Rafael Bidarra, Computer Graphics and CAD/CAM Group, Faculty of

> Electrical Engineering, Mathematics and Computer Science, Delft

> University of Technology, 2600 GA Delft, The Netherlands

> * Xiaopeng Zhang, National Laboratory of Pattern Recognition,

> Institute of Automation, Chinese Academy of Sciences, Beijing 100080,

> China

>

>

> --

> Susan Gold

> goldfile at gmail.com

>

> ?In a completely sane world, madness is the only freedom!? - J. G. Ballard

>

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://seven.pairlist.net/pipermail/game_edu/attachments/20080709/8a74c6b2/attachment.htm

> >

>

> ------------------------------

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

> End of game_edu Digest, Vol 44, Issue 4

> ***************************************

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20080709/428936bf/attachment.html>


More information about the game_edu mailing list