[game_edu] Where to post academic job offers?
    Michael Lee 
    toriuke at yahoo.com
       
    Thu Mar 20 09:52:49 EDT 2008
    
    
  
I have been thoroughly enjoying this conversational line. The concepts and issues it evokes are valid and vital to helping schools develop both curriculum and faculty that will serve both the institution, and the market (students/industry). 
   
  I agree that without some level of demonstrated proficiency (academic qualification or published work), ones qualification for teaching a subject, any subject at all- will be suspect.
  I would say however that to suggest that success in any field qualifies someone to teach is perhaps a bit optimistic. 
   
  Teaching itself is an art form that demands much of the instructor, regardless of field/subject matter. I have personally had teachers who were accomplished in their field, some with published credentials, yet they were poor to non-functional teachers.
   
  I agree that bringing real world experience and published success to the classroom is important, yet without the ability to teach that experience will likely not make a difference in the actual success of the student. 
   
   
  Mike
   
   
  Michael Lee
  Digital Media
  York County Community College
Mark Baldwin <mark at baldwinconsulting.org> wrote:
                I didnt ignore the problem of a terminal degree, but I do question it.   Certainly, a terminal degree is a measure of qualification in education.   But it shouldnt act as a straight jacket to lock out knowledge.   There have always been ways around that constraint, by the simple fact that academic knowledge would be completely incestuous if it was not.
   
  Perhaps the solution is as simple as academia saying that for new fields of knowledge, publication (or some other standard of knowledge success) equates to a terminal degree.  Or perhaps the whole standard of a terminal degree is obsolete in the quickly changing world of human knowledge.  Should a terminal degree trump actual evidence of successful and deep knowledge and experience?
   
  On your comment on intense interest, thats how I got started.   My first published game was a miniatures game I designed back in 67 while still in High School.   I was designing games long before there were personal computers because it was a personal interest.   I then took that interest and knowledge, along with other technical knowledge (Im an engineer by education, and use to design Shuttle flights), and turned it into a successful game career.  But I would suggest that neither my intense interest nor my degrees qualify me to teach games, they just prepped me.  Instead, what I think qualifies me to teach game design is all the games Ive designed, exemplified by my successful career and credits.
   
  Mark
   
  ******************************************
   Mark Lewis Baldwin
   Associate Professor
   Game Design and Development
   University of Advancing Technology
   303-526-9169
   mbaldwin at uat.edu
   http://baldwinconsulting.org
   mar80401 (YIM, AIM, Skype)
  ******************************************
   
   
   
      From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Roberts, Scott
Sent: Wednesday, March 19, 2008 11:52 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Where to post academic job offers?
   
  Mark, you left out an important element from what is ordinarily required to attain a tenure-track position in an area: a terminal degree.  This is one of the problems were facing as this educational area grows, a shortage of PhD or MFA programs that focus on game production/design.  While at DePaul we do have working game designers teaching game design, eventually well need tenure-track faculty in the area. 
   
  It appears natural that a terminal degree in game design would be an MFA rather than a PhD.  Is anyone offering an MFA program in game design?  Would this degree serve much of a purpose other than qualifying someone for tenure consideration?
   
   
  Regarding your question, I think the second best solution is an experienced teacher with an intense interest in the subject of games and game design, which I think is what Susan was saying.  
   
  Scott
   
  Scott Roberts (MFA)
  Associate Professor
  DePaul University 
  sroberts at cti.depaul.edu
   
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