[game_edu] Game studies and the economy
Scott Maddock
smaddock at gmail.com
Thu Apr 2 12:38:14 EDT 2009
Eh, that was indeed an oversimplified statement, I should have been more
careful. I was specifically ignoring QA (as those are usually hourly, not
salaried), and I was thinking in east coast terms, which is also
misleading. Apologies for the lack of details!
That said, I think I'd still expect a graduate who manages to land a
salaried position as a designer, artist, or programmer, to start at 40k
(outside of California), unless they're going to a startup that doesn't have
the budget to be paying any of their employees very well yet.
2009/4/2 Ian Schreiber <ai864 at yahoo.com>
> I think that may be oversimplifying. 40K in California might be
> equivalent to 20-25K anywhere else, so to really compare apples to apples
> you have to give the location and salary (and also benefits, which are
> sometimes a considerable part of the total compensation package).
>
> In general, junior game designers are going to make less than other fields
> because it's a high-demand/prestige position; audio will make less because
> they get no love, as you say; and QA will make less, because they get even
> less respect than audio (QA is also the most likely to be part-time hourly
> with no benefits).
>
> I'm also not sure if people with game-related degrees will start at higher
> or lower salary than those with more general liberal arts degrees, when
> hired into comparable positions. IGDA salary survey doesn't make the
> distinction. I'd suspect there would be little difference in actual pay,
> although there's probably a difference in hiring rate.
>
> - Ian
>
> --- On *Thu, 4/2/09, Scott Maddock <smaddock at gmail.com>* wrote:
>
>
> From: Scott Maddock <smaddock at gmail.com>
> Subject: Re: [game_edu] Game studies and the economy
> To: "IGDA Game Education Listserv" <game_edu at igda.org>
> Date: Thursday, April 2, 2009, 12:05 PM
>
>
> I would hesitantly guess that no one graduating with a game-related degree
> is going to start under 40k (except maybe audio...sorry, guys, but you don't
> get as much love as you should!). Does that sound roughly accurate to most
> of you?
>
> 2009/4/2 Dan Rosenthal <swatjester at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=swatjester@gmail.com>
> >
>
>> Oh, I'm sure the salary gaps are nowhere near that of the law industry
>> (300K+ per year difference between a senior associate and a junior at top
>> firms) but with the sheer number of students looking to make their way into
>> the industry, simple economic theory would indicate that the average
>> starting wage for them would likely be going down, or at least staying
>> static in relation to increases in COL and inflation.
>> I could be entirely wrong, it's just a theory. But it seems to fit.
>>
>> -Dan
>>
>> On Apr 2, 2009, at 10:24 AM, Scott Maddock wrote:
>>
>> I think you may be on to something with this law industry comparison,
>> though I would think it's specifically being focused at the senior level
>> developers who, as Ian bluntly put it, just aren't superstars. If you have
>> someone who has "paid his/her dues" and is making notably more than an entry
>> level dev would, without producing significantly better work, then I can
>> certainly see a studio making that trade. But in general (and maybe I just
>> haven't been working long enough to find out what the "big bucks" is in this
>> industry...though I do read the results of the yearly salary survey!), a
>> senior level dev doesn't make SO much more than an entry level that it'd be
>> worth trading down in -experience-. Until you've actually -worked- in the
>> industry, even if it's just an internship or a co-op, you really haven't
>> gotten your feet wet.
>>
>> Somehow, I don't think that studios are really worried about the stigma of
>> constantly firing senior employees to hire cheap new ones (and then repeat
>> the process) to keep costs down (which is sad; they should be, because it's
>> wrong, but I digress...).
>>
>> On Thu, Apr 2, 2009 at 12:39 AM, Dan Rosenthal <swatjester at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=swatjester@gmail.com>
>> > wrote:
>>
>>> Has anyone considered whether the game industry is experiencing a
>>> phenomenon similar to the law industry, where a combination of a tightening
>>> economy and a glut of talented new graduates willing to work for extremely
>>> low pay to compete for the limited number of jobs, has lead to
>>> belt-tightening measures among senior staff? It's been my experience that
>>> as far as major law firms go, many have been firing large numbers of
>>> highly-paid senior associates, to replace them with cheaper but highly
>>> talented junior associates. Why pay $300K a year when you can train a new
>>> guy into the job at $160K?
>>>
>>> The reason I mention the comparison, which I'm sure has its flaws, is
>>> that I was struck by the sheer number of students looking for work at GDC.
>>> With the rising number of game design programs in universities worldwide, I
>>> wonder if we're experiencing the same kind of glut of graduates that the law
>>> firms are?
>>>
>>> On the one hand, that means that some of the most talented students have
>>> a chance to truly excel and stand out heads and shoulders above the rest. On
>>> the other hand, it means that talented students may get lost in the shuffle
>>> as well.
>>>
>>> As far as law schools go, there have been an increasing chorus of voices
>>> calling for schools to self-police and restrict the number of students that
>>> they accept, but I'm sure we can all guess how much effect that has had
>>> (protip: rhymes with zero). I haven't seen the same thing from the games
>>> industry, nor am I suggesting that it should be implemented: I'd love to see
>>> the day where we have 300+ game design programs graduating 500+ students
>>> each per year. I'm just curious if anyone on this list has considered the
>>> subject.
>>>
>>> -Dan
>>>
>>>
>>> On Apr 1, 2009, at 10:13 PM, Jose P. Zagal wrote:
>>>
>>> I also have the impression that any bad news in the games industry is
>>>> automatically attributed to the economy. Truth is, game companies have
>>>> always trimmed people, closed studies, and so on. I'm not sure that things
>>>> are particularly worse than before. I'm not saying that they're rosy either,
>>>> just that it easy to get caught up in the negative hype.
>>>>
>>>> For example, I would have said that GDC seemed pretty empty...but the
>>>> attendance numbers would clearly show me wrong. :-)
>>>>
>>>>
>>>> Jose
>>>>
>>>>
>>>> Ian Schreiber wrote:
>>>>
>>>>> This is a great question, and in fact one of the big things I was
>>>>> hoping to get out of GDC this year was an answer to the question: why all
>>>>> the layoffs when games (judging by revenue) are still a growth industry?
>>>>> This is just my opinion (based on talking to a lot of people and trying
>>>>> to "read between the lines" on the expo floor), but I think it comes down to
>>>>> two things:
>>>>> 1) A lot of game developers are, frankly, not superstars. Game
>>>>> companies with a lot of mediocre employees are trying to cut the deadwood.
>>>>> 2) Since everyone is doing this at the same time, it causes a cascade
>>>>> effect that is really benefitting development shops. Want to lay people off,
>>>>> but afraid of cutting the staff too much? No problem, there's lots of people
>>>>> looking for work, so you can cut deep and then staff up fast if you need to
>>>>> later on. Want to hire people? That's also no problem, lots of talent in the
>>>>> job market right now.
>>>>> Now, I did see some companies hiring very aggressively. I also saw a
>>>>> number of geographic regions heavily incentivizing developers to move to
>>>>> their region (seriously, probably a third of the booths in North Hall were a
>>>>> location).
>>>>> Corollaries:
>>>>> * Students are going to have a rough time of it for now. The bar has
>>>>> officially been raised. I think the industry will always have a place for
>>>>> people who are genuinely skilled and talented, but the marginal students
>>>>> should be thinking about another line of work that's less demanding.
>>>>> * The regions that are trying to attract developers (such as those with
>>>>> booths) are worth looking at for students who are willing to move out of the
>>>>> country AND start their own independent studio while their burn rate is low.
>>>>> I don't normally advise this to my students (starting a business when you
>>>>> have no experience is a great way to lose everything you have) but in the
>>>>> rare case when a student is ready to take this step, it seems to be a great
>>>>> time for it.
>>>>> * If your institution is looking to hire industry-experienced people
>>>>> for teaching positions, this is a really great time to staff up your
>>>>> department. A lot of people are getting sick and tired of the layoffs and
>>>>> would like something that at least has the appearance of stability :)
>>>>> * With so many schools churning out game-related degrees each year and
>>>>> the industry growth not keeping pace, I can't see this changing in the near
>>>>> future. But it does mean that as schools, the bar has been raised on us as
>>>>> well; the schools with mediocre programs that produce mediocre graduates
>>>>> will find their students unable to find work.
>>>>> - Ian
>>>>> --- On *Wed, 4/1/09, Brena Smith /<brena.smith at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=brena.smith@gmail.com>>/*
>>>>> wrote:
>>>>> From: Brena Smith <brena.smith at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=brena.smith@gmail.com>
>>>>> >
>>>>> Subject: [game_edu] Game studies and the economy
>>>>> To: "IGDA Game Education Listserv" <game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>>>> >
>>>>> Date: Wednesday, April 1, 2009, 12:54 PM
>>>>> Hi all,
>>>>> I have two questions: First, I know that all educational
>>>>> institutions are not untouched by the economy these days - but have
>>>>> any of you seen any specific impact on game studies departments?
>>>>> Second, any thoughts on how the economy has impacted the electronic
>>>>> game industry in general? Are game companies seeing a lot of
>>>>> layoffs? Are students still able to find jobs?
>>>>> Many thanks!
>>>>> Brena
>>>>> -----Inline Attachment Follows-----
>>>>> _______________________________________________
>>>>> game_edu mailing list
>>>>> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>>>> <http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>>>
>>>>
>>>> _______________________________________________
>>>> game_edu mailing list
>>>> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>>
>>>
>>> _______________________________________________
>>> game_edu mailing list
>>> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>
>>
>> _______________________________________________
>> game_edu mailing list
>> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>
>>
>>
>> _______________________________________________
>> game_edu mailing list
>> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>
>>
>
> -----Inline Attachment Follows-----
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
>
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20090402/af6355a1/attachment.htm>
More information about the game_edu
mailing list