[game_edu] Game studies and the economy
Darius Kazemi
darius.kazemi at gmail.com
Thu Apr 2 12:40:29 EDT 2009
All of my numbers are from Boston, where I live. $40k sounds high to me.
2009/4/2 Scott Maddock <smaddock at gmail.com>
> Eh, that was indeed an oversimplified statement, I should have been more
> careful. I was specifically ignoring QA (as those are usually hourly, not
> salaried), and I was thinking in east coast terms, which is also
> misleading. Apologies for the lack of details!
>
> That said, I think I'd still expect a graduate who manages to land a
> salaried position as a designer, artist, or programmer, to start at 40k
> (outside of California), unless they're going to a startup that doesn't have
> the budget to be paying any of their employees very well yet.
>
> 2009/4/2 Ian Schreiber <ai864 at yahoo.com>
>
> I think that may be oversimplifying. 40K in California might be
>> equivalent to 20-25K anywhere else, so to really compare apples to apples
>> you have to give the location and salary (and also benefits, which are
>> sometimes a considerable part of the total compensation package).
>>
>> In general, junior game designers are going to make less than other fields
>> because it's a high-demand/prestige position; audio will make less because
>> they get no love, as you say; and QA will make less, because they get even
>> less respect than audio (QA is also the most likely to be part-time hourly
>> with no benefits).
>>
>> I'm also not sure if people with game-related degrees will start at higher
>> or lower salary than those with more general liberal arts degrees, when
>> hired into comparable positions. IGDA salary survey doesn't make the
>> distinction. I'd suspect there would be little difference in actual pay,
>> although there's probably a difference in hiring rate.
>>
>> - Ian
>>
>> --- On *Thu, 4/2/09, Scott Maddock <smaddock at gmail.com>* wrote:
>>
>>
>> From: Scott Maddock <smaddock at gmail.com>
>> Subject: Re: [game_edu] Game studies and the economy
>> To: "IGDA Game Education Listserv" <game_edu at igda.org>
>> Date: Thursday, April 2, 2009, 12:05 PM
>>
>>
>> I would hesitantly guess that no one graduating with a game-related degree
>> is going to start under 40k (except maybe audio...sorry, guys, but you don't
>> get as much love as you should!). Does that sound roughly accurate to most
>> of you?
>>
>> 2009/4/2 Dan Rosenthal <swatjester at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=swatjester@gmail.com>
>> >
>>
>>> Oh, I'm sure the salary gaps are nowhere near that of the law industry
>>> (300K+ per year difference between a senior associate and a junior at top
>>> firms) but with the sheer number of students looking to make their way into
>>> the industry, simple economic theory would indicate that the average
>>> starting wage for them would likely be going down, or at least staying
>>> static in relation to increases in COL and inflation.
>>> I could be entirely wrong, it's just a theory. But it seems to fit.
>>>
>>> -Dan
>>>
>>> On Apr 2, 2009, at 10:24 AM, Scott Maddock wrote:
>>>
>>> I think you may be on to something with this law industry comparison,
>>> though I would think it's specifically being focused at the senior level
>>> developers who, as Ian bluntly put it, just aren't superstars. If you have
>>> someone who has "paid his/her dues" and is making notably more than an entry
>>> level dev would, without producing significantly better work, then I can
>>> certainly see a studio making that trade. But in general (and maybe I just
>>> haven't been working long enough to find out what the "big bucks" is in this
>>> industry...though I do read the results of the yearly salary survey!), a
>>> senior level dev doesn't make SO much more than an entry level that it'd be
>>> worth trading down in -experience-. Until you've actually -worked- in the
>>> industry, even if it's just an internship or a co-op, you really haven't
>>> gotten your feet wet.
>>>
>>> Somehow, I don't think that studios are really worried about the stigma
>>> of constantly firing senior employees to hire cheap new ones (and then
>>> repeat the process) to keep costs down (which is sad; they should be,
>>> because it's wrong, but I digress...).
>>>
>>> On Thu, Apr 2, 2009 at 12:39 AM, Dan Rosenthal <swatjester at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=swatjester@gmail.com>
>>> > wrote:
>>>
>>>> Has anyone considered whether the game industry is experiencing a
>>>> phenomenon similar to the law industry, where a combination of a tightening
>>>> economy and a glut of talented new graduates willing to work for extremely
>>>> low pay to compete for the limited number of jobs, has lead to
>>>> belt-tightening measures among senior staff? It's been my experience that
>>>> as far as major law firms go, many have been firing large numbers of
>>>> highly-paid senior associates, to replace them with cheaper but highly
>>>> talented junior associates. Why pay $300K a year when you can train a new
>>>> guy into the job at $160K?
>>>>
>>>> The reason I mention the comparison, which I'm sure has its flaws, is
>>>> that I was struck by the sheer number of students looking for work at GDC.
>>>> With the rising number of game design programs in universities worldwide, I
>>>> wonder if we're experiencing the same kind of glut of graduates that the law
>>>> firms are?
>>>>
>>>> On the one hand, that means that some of the most talented students have
>>>> a chance to truly excel and stand out heads and shoulders above the rest. On
>>>> the other hand, it means that talented students may get lost in the shuffle
>>>> as well.
>>>>
>>>> As far as law schools go, there have been an increasing chorus of voices
>>>> calling for schools to self-police and restrict the number of students that
>>>> they accept, but I'm sure we can all guess how much effect that has had
>>>> (protip: rhymes with zero). I haven't seen the same thing from the games
>>>> industry, nor am I suggesting that it should be implemented: I'd love to see
>>>> the day where we have 300+ game design programs graduating 500+ students
>>>> each per year. I'm just curious if anyone on this list has considered the
>>>> subject.
>>>>
>>>> -Dan
>>>>
>>>>
>>>> On Apr 1, 2009, at 10:13 PM, Jose P. Zagal wrote:
>>>>
>>>> I also have the impression that any bad news in the games industry is
>>>>> automatically attributed to the economy. Truth is, game companies have
>>>>> always trimmed people, closed studies, and so on. I'm not sure that things
>>>>> are particularly worse than before. I'm not saying that they're rosy either,
>>>>> just that it easy to get caught up in the negative hype.
>>>>>
>>>>> For example, I would have said that GDC seemed pretty empty...but the
>>>>> attendance numbers would clearly show me wrong. :-)
>>>>>
>>>>>
>>>>> Jose
>>>>>
>>>>>
>>>>> Ian Schreiber wrote:
>>>>>
>>>>>> This is a great question, and in fact one of the big things I was
>>>>>> hoping to get out of GDC this year was an answer to the question: why all
>>>>>> the layoffs when games (judging by revenue) are still a growth industry?
>>>>>> This is just my opinion (based on talking to a lot of people and
>>>>>> trying to "read between the lines" on the expo floor), but I think it comes
>>>>>> down to two things:
>>>>>> 1) A lot of game developers are, frankly, not superstars. Game
>>>>>> companies with a lot of mediocre employees are trying to cut the deadwood.
>>>>>> 2) Since everyone is doing this at the same time, it causes a cascade
>>>>>> effect that is really benefitting development shops. Want to lay people off,
>>>>>> but afraid of cutting the staff too much? No problem, there's lots of people
>>>>>> looking for work, so you can cut deep and then staff up fast if you need to
>>>>>> later on. Want to hire people? That's also no problem, lots of talent in the
>>>>>> job market right now.
>>>>>> Now, I did see some companies hiring very aggressively. I also saw a
>>>>>> number of geographic regions heavily incentivizing developers to move to
>>>>>> their region (seriously, probably a third of the booths in North Hall were a
>>>>>> location).
>>>>>> Corollaries:
>>>>>> * Students are going to have a rough time of it for now. The bar has
>>>>>> officially been raised. I think the industry will always have a place for
>>>>>> people who are genuinely skilled and talented, but the marginal students
>>>>>> should be thinking about another line of work that's less demanding.
>>>>>> * The regions that are trying to attract developers (such as those
>>>>>> with booths) are worth looking at for students who are willing to move out
>>>>>> of the country AND start their own independent studio while their burn rate
>>>>>> is low. I don't normally advise this to my students (starting a business
>>>>>> when you have no experience is a great way to lose everything you have) but
>>>>>> in the rare case when a student is ready to take this step, it seems to be a
>>>>>> great time for it.
>>>>>> * If your institution is looking to hire industry-experienced people
>>>>>> for teaching positions, this is a really great time to staff up your
>>>>>> department. A lot of people are getting sick and tired of the layoffs and
>>>>>> would like something that at least has the appearance of stability :)
>>>>>> * With so many schools churning out game-related degrees each year and
>>>>>> the industry growth not keeping pace, I can't see this changing in the near
>>>>>> future. But it does mean that as schools, the bar has been raised on us as
>>>>>> well; the schools with mediocre programs that produce mediocre graduates
>>>>>> will find their students unable to find work.
>>>>>> - Ian
>>>>>> --- On *Wed, 4/1/09, Brena Smith /<brena.smith at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=brena.smith@gmail.com>>/*
>>>>>> wrote:
>>>>>> From: Brena Smith <brena.smith at gmail.com<http://us.mc397.mail.yahoo.com/mc/compose?to=brena.smith@gmail.com>
>>>>>> >
>>>>>> Subject: [game_edu] Game studies and the economy
>>>>>> To: "IGDA Game Education Listserv" <game_edu at igda.org<http://us.mc397.mail.yahoo.com/mc/compose?to=game_edu@igda.org>
>>>>>> >
>>>>>> Date: Wednesday, April 1, 2009, 12:54 PM
>>>>>> Hi all,
>>>>>> I have two questions: First, I know that all educational
>>>>>> institutions are not untouched by the economy these days - but have
>>>>>> any of you seen any specific impact on game studies departments?
>>>>>> Second, any thoughts on how the economy has impacted the electronic
>>>>>> game industry in general? Are game companies seeing a lot of
>>>>>> layoffs? Are students still able to find jobs?
>>>>>> Many thanks!
>>>>>> Brena
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