[game_edu] Papers on the effects of play
Dan Carreker
danc_gamer at yahoo.com
Wed Feb 18 23:28:30 EST 2009
I've not seen the actual paper, but recently came across an article about one: http://www.gamezine.co.uk/news/formats/xbox360/non-gamers-more-anti-social-$1219324.htm
The author of the study also wrote the book Grand Theft Childhood; I don't know if the research is the same or two different studies.
--- On Wed, 2/18/09, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
From: Malcolm Ryan <malcolmr at cse.unsw.edu.au>
Subject: [game_edu] Papers on the effects of play
To: "IGDA Game Education Listserv" <game_edu at igda.org>
Date: Wednesday, February 18, 2009, 8:14 PM
I'm writing a grant proposal and I need some references about the effects of computer games on self-esteem and social relationships. So far all I have managed to find are studies which show that violent games increase agression and lower self-esteem.
Has anyone studied more constructive games, that are non-violent and cooperative? Does anyone have any positive findings about social computer-game play, or is it wholly negative?
Malcolm
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