[game_edu] Terminology in Professional Communication (was Re: digest)
Michael Herring
khakionion at gmail.com
Tue Jan 13 11:17:47 EST 2009
Actually, Man U v Liverpool is not a serious game.
http://en.wikipedia.org/wiki/Serious_game
./Michael Herring
On Tue, Jan 13, 2009 at 4:32 AM, J. Klabbers <jklabbers at kmpc.nl> wrote:
> See Item 1: PhD position in Serious Gaming (S. Gold)
> A matter of terminology in professional communication.
> In the announcement below the following phrasing is curious: "The Department
> of Industrial Design at the Eindhoven University of Technology has an
> opportunity you can take to join a team for development of serious games for
> medical simulation, with a focus on birth delivery".
> Suppose we would agree that the forthcoming match between Manchester United
> and Liverpool is a serious game. For the sake of clear professional
> communication, wouldn't be more suitable to rephrase the line, reading: "The
> Department of Industrial Design at the Eindhoven University of Technology
> has an opportunity you can take to join a team for development of medical
> simulation, with a focus on birth delivery".
> That would make the term "serious game" as redundant as it is in this
> context, or am I missing something special?
> I am looking forward to the day that we may receive an advert for a PhD
> position in Non-Serious Gaming, whatever that would mean.
> J. Klabbers
> jklabbers at kmpc.nl
>
>
> Op 12-jan-2009, om 23:44 heeft game_edu-request at igda.org het volgende
> geschreven:
>
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
> Today's Topics:
> 1. PhD position in Serious Gaming (S. Gold)
> 2. Labs (m.bernal at roehampton.ac.uk)
> 3. Re: Labs (John Hopson)
> 4. Re: Labs (m.bernal at roehampton.ac.uk)
> 5. REMINDER - CFP - Thinking after Dark: International
> Conference on Horror Video Games - Montreal, April 23-25, 2009
> (S. Gold)
> 6. Re: Labs (Sarah_Lemarie at scee.net)
>
> ----------------------------------------------------------------------
> Message: 1
> Date: Mon, 12 Jan 2009 09:26:35 -0800
> From: "S. Gold" <goldfile at gmail.com>
> Subject: [game_edu] PhD position in Serious Gaming
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <C590BD4B.183BD%goldfile at gmail.com>
> Content-Type: text/plain; charset="us-ascii"
> Open position for Ph.D. student as Game Developer:
> Are you computer wise with a genuine passion for programming? Do you like
> developing your own games? Are you keen on game controller re-design? Would
> you like to further this into your career?
> The Department of Industrial Design at the Eindhoven University of
> Technology has an opportunity you can take to join a team for development of
> serious games for medical simulation, with a focus on birth delivery. You
> will join a multidisciplinary team for the development of the game and you
> will also enroll as a PhD candidate within our department.
> We are on the lookout for talented and enthusiastic programmers with game
> development experience. The successful candidate must have 1st class
> programming skills, game development experience preferably on XBOX or Wii
> consoles, a flair for realistic graphics and game interaction. You are
> therefore keen on both developing games and designing/engineering
> specialized game controllers; you will also have evidences of game
> development and/or (re)design of game controllers.
> Because of the short delays for the recruitment, People who have clearance
> to work in The Netherlands will be given priority.
> Vacancy also available soon at
> http://w3.tue.nl/en/services/dpo/excellent_jobs_for_excellent_people/vacanci
> es/vacancies_industrial_design/
> Application
> Please send a written application or e-mail, including a letter explaining
> your specific interest in the project and extensive curriculum vitae, to the
> following address:
> Technische Universiteit Eindhoven
> Department of Industrial Design
> Attn. Ms. Julma Braat, room HG 3.93
> P.O. Box 513
> 5600 MB Eindhoven
> The Netherlands
> Or by e-mail to: j.a.c.l.braat at tue.nl
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> ------------------------------
> Message: 2
> Date: Mon, 12 Jan 2009 19:43:26 +0000
> From: <m.bernal at roehampton.ac.uk>
> Subject: [game_edu] Labs
> To: <game_edu at igda.org>
> Message-ID:
> <D92C11BD665FAE42B287AC14ADBBF88B01015A2E514D at RUS-EXMBX-01.rus.roehampton.ac.uk>
>
> Content-Type: text/plain; charset="iso-8859-1"
> Dear all,
> My name is Miguel ?. Bernal, I am a lecturer here in London.
> Could anyone tell me or put me in contact we the people (in PlayStation,
> Xbox and Nintendo) who deal with the setting up of labs with their developer
> consoles and workstations.
> Maybe I am being too naive assuming the three big companies do this, but
> this is the best place to ask and get advice.
> Thank you very much for your help
> Miguel ?. Bernal-Merino
> Lecturer in Game Localisation
> Roehampton University London
> Tel: (00 44) (0) 208 392 3799
> Consider the environment. Please don't print this e-mail unless you really
> need to.
> ________________________________
> This email and any attachments are confidential and intended solely for the
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> in error, please notify the sender immediately, delete it from your system
> and do not copy, disclose or otherwise act upon any part of this email or
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> Internet communications are not guaranteed to be secure or virus-free.
> Roehampton University does not accept responsibility for any loss arising
> from unauthorised access to, or interference with, any Internet
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> not relate to the business of Roehampton University is personal to the
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> ------------------------------
> Message: 3
> Date: Mon, 12 Jan 2009 11:45:13 -0800
> From: John Hopson <jhopson at microsoft.com>
> Subject: Re: [game_edu] Labs
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID:
> <985668F6DF5FCD41AEC0B1197C02300A629EFE8939 at NA-EXMSG-C108.redmond.corp.microsoft.com>
>
> Content-Type: text/plain; charset="iso-8859-1"
> Hi Miguel,
> I work in the Microsoft group that handles the Xbox user research labs.
> What can I do for you?
> John
> ________________________________
> From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of
> m.bernal at roehampton.ac.uk [m.bernal at roehampton.ac.uk]
> Sent: Monday, January 12, 2009 11:43 AM
> To: game_edu at igda.org
> Subject: [game_edu] Labs
> Dear all,
> My name is Miguel ?. Bernal, I am a lecturer here in London.
> Could anyone tell me or put me in contact we the people (in PlayStation,
> Xbox and Nintendo) who deal with the setting up of labs with their developer
> consoles and workstations.
> Maybe I am being too naive assuming the three big companies do this, but
> this is the best place to ask and get advice.
> Thank you very much for your help
> Miguel ?. Bernal-Merino
> Lecturer in Game Localisation
> Roehampton University London
> Tel: (00 44) (0) 208 392 3799
> Consider the environment. Please don't print this e-mail unless you really
> need to.
> ________________________________
> This email and any attachments are confidential and intended solely for the
> addressee and may also be privileged or exempt from disclosure under
> applicable law. If you are not the addressee, or have received this e-mail
> in error, please notify the sender immediately, delete it from your system
> and do not copy, disclose or otherwise act upon any part of this email or
> its attachments.
> Internet communications are not guaranteed to be secure or virus-free.
> Roehampton University does not accept responsibility for any loss arising
> from unauthorised access to, or interference with, any Internet
> communications by any third party, or from the transmission of any viruses.
> Any opinion or other information in this e-mail or its attachments that does
> not relate to the business of Roehampton University is personal to the
> sender and is not given or endorsed by Roehampton University.
> Roehampton University is a company limited by guarantee incorporated in
> England under number 5161359. Registered Office: Grove House, Roehampton
> Lane, London SW15 5PJ. An exempt charity.
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> ------------------------------
> Message: 4
> Date: Mon, 12 Jan 2009 20:05:03 +0000
> From: <m.bernal at roehampton.ac.uk>
> Subject: Re: [game_edu] Labs
> To: <game_edu at igda.org>
> Message-ID:
> <D92C11BD665FAE42B287AC14ADBBF88B01015A2E5151 at RUS-EXMBX-01.rus.roehampton.ac.uk>
>
> Content-Type: text/plain; charset="iso-8859-1"
> Well, Hello John! Thank you very much for the quick reply!
> I am putting together a project to have Video Game Localisation and
> Linguistic Testing Lab. Our university does not have a games programming
> degree yet (by 2010 perhaps), but this is where my forte lies (
> www.gdconf.com/conference/loc.html ) and I know we can help with research in
> this area if we have some more industry hardware and software.
> I would like to know what the process is to negotiate, acquire and/or
> purchase these research labs, prices, etc. We won't need many to start with
> 2 to 8 depending on pricing (and our budget or course). This would be a lab
> fully dedicated to localisation, linguistic testing, internationalisation,
> culturalisation, transcreation, etc.
> We can continue this conversation privately.
> This is my email
> m.bernal at roehampton.ac.uk
> All the best
> Miguel ?. Bernal-Merino
> Lecturer in Media Translation
> Roehampton University London
> Tel: (00 44) (0) 208 392 3799
>
> Consider the environment. Please don't print this e-mail unless you really
> need to.
>
>
> ________________________________
> This email and any attachments are confidential and intended solely for the
> addressee and may also be privileged or exempt from disclosure under
> applicable law. If you are not the addressee, or have received this e-mail
> in error, please notify the sender immediately, delete it from your system
> and do not copy, disclose or otherwise act upon any part of this email or
> its attachments.
> Internet communications are not guaranteed to be secure or virus-free.
> Roehampton University does not accept responsibility for any loss arising
> from unauthorised access to, or interference with, any Internet
> communications by any third party, or from the transmission of any viruses.
> Any opinion or other information in this e-mail or its attachments that does
> not relate to the business of Roehampton University is personal to the
> sender and is not given or endorsed by Roehampton University.
> Roehampton University is a company limited by guarantee incorporated in
> England under number 5161359. Registered Office: Grove House, Roehampton
> Lane, London SW15 5PJ. An exempt charity.
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> ------------------------------
> Message: 5
> Date: Mon, 12 Jan 2009 14:26:12 -0800
> From: "S. Gold" <goldfile at gmail.com>
> Subject: [game_edu] REMINDER - CFP - Thinking after Dark:
> International Conference on Horror Video Games - Montreal, April
> 23-25, 2009
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <C5910384.18401%goldfile at gmail.com>
> Content-Type: text/plain; charset="ISO-8859-1"
> The research group Ludicin? from the University of Montreal, in
> collaboration with the Research Group on the Creation and Formation of
> Cinematographic and Theatrical Institutions (GRAFICS) from the
> University of Montreal and the NT2 Laboratory on Hypermedia Art and
> Literature from the University of Quebec in Montreal, solicits your
> proposals for the bilingual (French/English) international conference
> titled ?Thinking after Dark: Welcome to the World of Horror Video
> Games?. This conference will be held in Montreal from April 23 to 25, 2009.
> Call for papers
> As fear is the oldest and strongest emotion of mankind (Lovecraft),
> human beings have always taken a malicious pleasure in frightening
> themselves. If literature and cinema were and still represent good means
> for the expression of horror, nowadays, the experience of fear is as
> intense in video games.
> While academia has been studying horrific literature and films for a few
> decades, such an interest for the videoludic side of horror has not,
> until now, showed up. Yet, since the cinematic staging of fear in Alone
> in the Dark in 1992, the Survival Horror has become a prolific genre
> offering a wide selection of significant games such as the Resident
> Evil, Silent Hill and Fatal Frame series. Because it is at the
> crossroads of diverse cultural heritages and the latest technological
> developments, and because it exhibits the ins and outs of the matrix
> that governs all but a few games (spatial navigation and survival),
> horror video games require a deeper study.
> This international conference wishes to study horror video games (not
> necessarily labeled survival horror) from an eclectic range of critical
> and theoretical perspectives. It aims to fill a gap in game studies
> between general theory and analysis of particular genres and games.
> Possible Topics
> Here are some examples of relevant themes we wish to explore in this
> conference:
> Historical approach
> - Origins and history of horror video games
> - Impact of the technological evolution on horror video games
> Theoretical approach
> - Simulation of horror, fear, terror
> - Narratives and themes of horror video games
> Transmedial approach
> - Transmedial study of horror video games (Games/Films/Literature)
> - Remediation in films, literature and video games
> Socio-cultural approach
> - Transnational analysis of horror video games (United States/Japan)
> - Social and cultural meanings of horror video games
> - Horror video games and censorship
> Analytical approach
> - Aesthetics of horror video games (lighting, sound, editing, 1st/3rd
> person perspective)
> - Study of specific games or series (Alone in the Dark, Resident Evil,
> Fatal Frame, etc.)
> The organizing committee remains open to proposals that respect the
> general spirit of this call for papers.
> Please submit your proposals no later than January 15, 2009 at the
> following e-mail address: <thinking.after.dark at ca.inter.net>. Acceptance
> and rejection notifications will be sent by the beginning of February.
> Your proposal must include:
> 1. The title of your paper and an abstract (no more that 500 words).
> 2. Your academic status, your institutional affiliation, your department
> and your contact information (mailing address, telephone number, fax
> number and e-mail address).
> 3. A short biography underlining your work related to the themes of the
> conference (no more than 250 words).
> A selection of papers will be published in a special issue of Loading?,
> the journal of the Canadian Game Study Association.
> For further information, please visit our website:
> <http://conference2009.ludicine.ca>.
> Organizing committee
> Bernard Perron, Conference Head, Associate Professor, Department of Art
> History and Film Studies, University of Montreal
> Martin Picard, coordinator, research group Ludicine, University of Montreal
> Richard B?gin, Invited Professor in Film Studies, Literatures
> Department, Laval University.
> Carl Therrien, research group Ludicine, University of Montreal
> Dominic Arsenault, research group Ludicine, University of Montreal
> Guillaume Roux-Girard, research group Ludicine, University of Montreal
>
>
>
>
> ------------------------------
> Message: 6
> Date: Mon, 12 Jan 2009 22:44:14 +0000
> From: Sarah_Lemarie at scee.net
> Subject: Re: [game_edu] Labs
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID:
> <OF7ADF2C41.B7338445-ON8025753C.007CC7F6-8025753C.007CE3D9 at scee.net>
> Content-Type: text/plain; charset="iso-8859-1"
> Hi Miguel,
> I manage PlayStation's European academic development schemes; drop me an
> email and I'll be happy to discuss options with you.
> Kind regards,
> Sarah.
> Sarah Lemari?
> Infrastructure Manager & Academic Liaison
> Sony Computer Entertainment Europe Limited
> e: sarah_lemarie at scee.net
> w: http://research.scee.net
>
>
>
>
>
>
>
> <m.bernal at roehampton.ac.uk>
> Sent by: game_edu-bounces at igda.org
> 12/01/2009 19:43
> Please respond to
> IGDA Game Education Listserv <game_edu at igda.org>
>
>
> To
> <game_edu at igda.org>
> cc
> Subject
> [game_edu] Labs
>
>
>
>
>
> Dear all,
> My name is Miguel ?. Bernal, I am a lecturer here in London.
> Could anyone tell me or put me in contact we the people (in PlayStation,
> Xbox and Nintendo) who deal with the setting up of labs with their
> developer consoles and workstations.
> Maybe I am being too naive assuming the three big companies do this, but
> this is the best place to ask and get advice.
> Thank you very much for your help
> Miguel ?. Bernal-Merino
> Lecturer in Game Localisation
> Roehampton University London
> Tel: (00 44) (0) 208 392 3799
> Consider the environment. Please don't print this e-mail unless you really
> need to.
> This email and any attachments are confidential and intended solely for
> the addressee and may also be privileged or exempt from disclosure under
> applicable law. If you are not the addressee, or have received this e-mail
> in error, please notify the sender immediately, delete it from your system
> and do not copy, disclose or otherwise act upon any part of this email or
> its attachments.
> Internet communications are not guaranteed to be secure or virus-free.
> Roehampton University does not accept responsibility for any loss arising
> from unauthorised access to, or interference with, any Internet
> communications by any third party, or from the transmission of any
> viruses.
> Any opinion or other information in this e-mail or its attachments that
> does not relate to the business of Roehampton University is personal to
> the sender and is not given or endorsed by Roehampton University.
> Roehampton University is a company limited by guarantee incorporated in
> England under number 5161359. Registered Office: Grove House, Roehampton
> Lane, London SW15 5PJ. An exempt charity.
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
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