[game_edu] Getting information about game education to those interested in it
S. Gold
goldfile at gmail.com
Thu Jul 9 11:30:35 EDT 2009
Last year we had an ad hoc committee put together and we discussed the idea
of an IGDA approval/accreditation. Upon completion of their report, the
answer was overwhelming not at this time. Meaning this is a subject we need
to approach in the future, possibly put together a more formal committee to
work in tandem with the next (2011) Curriculum Framework project.
Susan
On 7/9/09 11:19 AM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:
> Just a point, I'm getting feedback and ideas for revamping the Students SIG,
> and a few people have brought up the IGDA and accreditation for courses. I did
> mention this was more and Education SIG area, and possibly worth thinking
> about in the long term.
>
> Since the Students SIG doesn't even exist yet, really, I honestly agree that
> the IGDA website is utterly unknown for those who are choosing where to go. If
> it gets off the ground (with worldwide information made available), the site
> as a whole could be pushed to those advice institutions who run career
> websites, perhaps.
>
> (Advice for your career after you have a degree is something else though, and
> entirely suited to the IGDA site).
>
> Anyway, neat idea, it didn't really end though - I presume this is something
> the Education SIG is now going to do?
>
> Andrew
>
> Lewis Pulsipher wrote:
>> Some time ago there was a discussion here about how to help potential video
>> game students make good choices about their education.
>>
>> The problem is not so much to create that information, as to make it
>> available where those folks might actually find it. Unfortunately, the IGDA
>> Web site is not likely to be a high traffic method of distribution; a great
>> many wannabe students don¹t seem to be aware of the IGDA at all. Further,
>> the minority of game students who actually come to IGDA looking for
>> information is the group who least need what IGDA might tell them.
>>
>> So I prefer to use GameCareerGuide. At 200,000 page views a month, it
>> probably gets a lot more traffic from potential students than do IGDA
>> education sites. My latest take on what students need to do is at:
>>
>> http://www.gamecareerguide.com/features/757/industry_hopefuls_prepare_.php
>>
>> You may know that the company that runs Gamasutra/GameCareerGuide etc. laid
>> off some people some time ago, including the editor of GCG. Jill Duffy did a
>> good job of answering student questions about game schools, but now no one on
>> staff has time to do that job. This is an opportunity, then, for educators
>> to take a more active part by contributing to GCG. If you disagree with my
>> article, or have more to say (I know I have), then write something and send
>> it to Gamasutra (cnutt[usual symbol here]gamasutra.com <http://gamasutra.com>
>> , the C stands for Christian).
>>
>> Using this venue avoids another problem which was becoming obvious during the
>> discussion on this listserv, that any IGDA-approved recommendations would be
>> quite unlikely to ³tell it like it is², that is, would be something like
>> lowest-common-denominator (in this case, that most of us teach game-related
>> topics).
>>
>> But more than just students need information. Three other groups need
>> information:
>>
>> Administrators who have no idea what a game creation program entails.
>>
>> Those who may teach in a new game creation program.
>>
>> Parents and councilors/advisors of those students. (Because in many cases
>> it¹s the parents who ultimately decide what their children do---both a matter
>> of financial resources and of the initiative to find out what¹s what!)
>>
>> How do they get this information?
>>
>> Administrators will likely get it from people (teachers) at their school who
>> are interested in the new curriculum, most likely. Very few will have the
>> time/interest to search out the information themselves.
>>
>> Teachers may go to IGDA to get the information. They may also read sites
>> such as GameCareerGuide and Sloperama.
>>
>> Parents? Maybe from the Web, but where? I really have no idea, I¹m afraid.
>> Are there sites for parents whose children are about to start college?
>> That¹s where the information would need to be.
>>
>> What would they want to know? Administrators want to know software and
>> facilities costs, level of student interest, likelihood of students getting
>> jobs, difficulty of finding teachers. Teachers want to know what they should
>> do. IGDA already has one set of advice, the recommended curriculum topics.
>> Parents want to know the likelihood of their children getting jobs, not just
>> in the video game industry but more generally, if they decide to do something
>> else. What useful things will the student learn (many parents aren't going
>> to regard "making video games" as very useful!)?
>>
>> So if IGDA produced this kind of information and distributed it, some people
>> would enefit. The interested teachers at the school could provide the "Info
>> for administrators" to the administrators; they might also need a brief "what
>> is IGDA" so that the administrators will realize that the source is probably
>> reliable.
>>
>> Lew Pulsipher
>>
>>
>>
>>
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>
>
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--
Susan Gold
Skype: tahoegold
"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde
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