[game_edu] Getting information about game education to those interested in it

Andrew Armstrong andrew at aarmstrong.org
Thu Jul 9 11:34:46 EDT 2009


Sounds good, the issue wasn't at the top of the suggestions since there
are some accreditations already going on (such as Skillset in the UK
doing some), just was a suggestion it was something the IGDA would one
day certainly be fit to do. :D

Andrew

S. Gold wrote:

> Last year we had an ad hoc committee put together and we discussed the

> idea of an IGDA approval/accreditation. Upon completion of their

> report, the answer was overwhelming not at this time. Meaning this is

> a subject we need to approach in the future, possibly put together a

> more formal committee to work in tandem with the next (2011)

> Curriculum Framework project.

>

> Susan

>

>

> On 7/9/09 11:19 AM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:

>

> Just a point, I'm getting feedback and ideas for revamping the

> Students SIG, and a few people have brought up the IGDA and

> accreditation for courses. I did mention this was more and

> Education SIG area, and possibly worth thinking about in the long

> term.

>

> Since the Students SIG doesn't even exist yet, really, I honestly

> agree that the IGDA website is utterly unknown for those who are

> choosing where to go. If it gets off the ground (with worldwide

> information made available), the site as a whole could be pushed

> to those advice institutions who run career websites, perhaps.

>

> (Advice for your career after you have a degree is something else

> though, and entirely suited to the IGDA site).

>

> Anyway, neat idea, it didn't really end though - I presume this is

> something the Education SIG is now going to do?

>

> Andrew

>

> Lewis Pulsipher wrote:

>

> Some time ago there was a discussion here about how to help

> potential video game students make good choices about their

> education.

>

> The problem is not so much to create that information, as to

> make it available where those folks might actually find it.

> Unfortunately, the IGDA Web site is not likely to be a high

> traffic method of distribution; a great many wannabe students

> don't seem to be aware of the IGDA at all. Further, the

> minority of game students who actually come to IGDA looking

> for information is the group who least need what IGDA might

> tell them.

>

> So I prefer to use GameCareerGuide. At 200,000 page views a

> month, it probably gets a lot more traffic from potential

> students than do IGDA education sites. My latest take on what

> students need to do is at:

>

> http://www.gamecareerguide.com/features/757/industry_hopefuls_prepare_.php

>

> You may know that the company that runs

> Gamasutra/GameCareerGuide etc. laid off some people some time

> ago, including the editor of GCG. Jill Duffy did a good job

> of answering student questions about game schools, but now no

> one on staff has time to do that job. This is an

> opportunity, then, for educators to take a more active part by

> contributing to GCG. If you disagree with my article, or

> have more to say (I know I have), then write something and

> send it to Gamasutra (cnutt[usual symbol here]gamasutra.com

> <http://gamasutra.com> , the C stands for Christian).

>

> Using this venue avoids another problem which was becoming

> obvious during the discussion on this listserv, that any

> IGDA-approved recommendations would be quite unlikely to "tell

> it like it is", that is, would be something like

> lowest-common-denominator (in this case, that most of us teach

> game-related topics).

>

> But more than just students need information. Three other

> groups need information:

>

> Administrators who have no idea what a game creation program

> entails.

>

> Those who may teach in a new game creation program.

>

> Parents and councilors/advisors of those students. (Because

> in many cases it's the parents who ultimately decide what

> their children do---both a matter of financial resources and

> of the initiative to find out what's what!)

>

> How do they get this information?

>

> Administrators will likely get it from people (teachers) at

> their school who are interested in the new curriculum, most

> likely. Very few will have the time/interest to search out

> the information themselves.

>

> Teachers may go to IGDA to get the information. They may also

> read sites such as GameCareerGuide and Sloperama.

>

> Parents? Maybe from the Web, but where? I really have no

> idea, I'm afraid. Are there sites for parents whose children

> are about to start college? That's where the information

> would need to be.

>

> What would they want to know? Administrators want to know

> software and facilities costs, level of student interest,

> likelihood of students getting jobs, difficulty of finding

> teachers. Teachers want to know what they should do. IGDA

> already has one set of advice, the recommended curriculum

> topics. Parents want to know the likelihood of their children

> getting jobs, not just in the video game industry but more

> generally, if they decide to do something else. What useful

> things will the student learn (many parents aren't going to

> regard "making video games" as very useful!)?

>

> So if IGDA produced this kind of information and distributed

> it, some people would enefit. The interested teachers at the

> school could provide the "Info for administrators" to the

> administrators; they might also need a brief "what is IGDA" so

> that the administrators will realize that the source is

> probably reliable.

>

> Lew Pulsipher

>

>

> ------------------------------------------------------------------------

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

>

> ------------------------------------------------------------------------

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

> --

> Susan Gold

> Skype: tahoegold

>

> "To live is the rarest thing in the world. Most people exist, that is

> all." Oscar Wilde

> ------------------------------------------------------------------------

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20090709/57c20ca6/attachment.html>


More information about the game_edu mailing list