[game_edu] Getting information about game education to those interested in it
Grant Shonkwiler
gshonk at gmail.com
Fri Jul 10 11:16:39 EDT 2009
Hey Everyone,
I don't know if I have introduced myself yet but I am Grant Shonkwiler I am
a Game Programmer and Designer at Megatouch Games in Philly. I also am one
of the moderators at GameCareerGuide.com, as well as having written for them
a few times, and we always love having more industry professionals come and
give advice. So come on over and play :)
Grant
On Thu, Jul 9, 2009 at 11:34 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Sounds good, the issue wasn't at the top of the suggestions since there
> are some accreditations already going on (such as Skillset in the UK doing
> some), just was a suggestion it was something the IGDA would one day
> certainly be fit to do. :D
>
> Andrew
>
>
> S. Gold wrote:
>
> Last year we had an ad hoc committee put together and we discussed the idea
> of an IGDA approval/accreditation. Upon completion of their report, the
> answer was overwhelming not at this time. Meaning this is a subject we need
> to approach in the future, possibly put together a more formal committee to
> work in tandem with the next (2011) Curriculum Framework project.
>
> Susan
>
>
> On 7/9/09 11:19 AM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:
>
> Just a point, I'm getting feedback and ideas for revamping the Students
> SIG, and a few people have brought up the IGDA and accreditation for
> courses. I did mention this was more and Education SIG area, and possibly
> worth thinking about in the long term.
>
> Since the Students SIG doesn't even exist yet, really, I honestly agree
> that the IGDA website is utterly unknown for those who are choosing where to
> go. If it gets off the ground (with worldwide information made available),
> the site as a whole could be pushed to those advice institutions who run
> career websites, perhaps.
>
> (Advice for your career after you have a degree is something else though,
> and entirely suited to the IGDA site).
>
> Anyway, neat idea, it didn't really end though - I presume this is
> something the Education SIG is now going to do?
>
> Andrew
>
> Lewis Pulsipher wrote:
>
> Some time ago there was a discussion here about how to help potential video
> game students make good choices about their education.
>
> The problem is not so much to create that information, as to make it
> available where those folks might actually find it. Unfortunately, the IGDA
> Web site is not likely to be a high traffic method of distribution; a great
> many wannabe students don’t seem to be aware of the IGDA at all. Further,
> the minority of game students who actually come to IGDA looking for
> information is the group who least need what IGDA might tell them.
>
> So I prefer to use GameCareerGuide. At 200,000 page views a month, it
> probably gets a lot more traffic from potential students than do IGDA
> education sites. My latest take on what students need to do is at:
>
>
> http://www.gamecareerguide.com/features/757/industry_hopefuls_prepare_.php
>
> You may know that the company that runs Gamasutra/GameCareerGuide etc. laid
> off some people some time ago, including the editor of GCG. Jill Duffy did
> a good job of answering student questions about game schools, but now no one
> on staff has time to do that job. This is an opportunity, then, for
> educators to take a more active part by contributing to GCG. If you
> disagree with my article, or have more to say (I know I have), then write
> something and send it to Gamasutra (cnutt[usual symbol here]gamasutra.com<
> http://gamasutra.com> , the C stands for Christian).
>
> Using this venue avoids another problem which was becoming obvious during
> the discussion on this listserv, that any IGDA-approved recommendations
> would be quite unlikely to “tell it like it is”, that is, would be something
> like lowest-common-denominator (in this case, that most of us teach
> game-related topics).
>
> But more than just students need information. Three other groups need
> information:
>
> Administrators who have no idea what a game creation program entails.
>
> Those who may teach in a new game creation program.
>
> Parents and councilors/advisors of those students. (Because in many cases
> it’s the parents who ultimately decide what their children do---both a
> matter of financial resources and of the initiative to find out what’s
> what!)
>
> How do they get this information?
>
> Administrators will likely get it from people (teachers) at their school
> who are interested in the new curriculum, most likely. Very few will have
> the time/interest to search out the information themselves.
>
> Teachers may go to IGDA to get the information. They may also read sites
> such as GameCareerGuide and Sloperama.
>
> Parents? Maybe from the Web, but where? I really have no idea, I’m
> afraid. Are there sites for parents whose children are about to start
> college? That’s where the information would need to be.
>
> What would they want to know? Administrators want to know software and
> facilities costs, level of student interest, likelihood of students getting
> jobs, difficulty of finding teachers. Teachers want to know what they should
> do. IGDA already has one set of advice, the recommended curriculum topics.
> Parents want to know the likelihood of their children getting jobs, not just
> in the video game industry but more generally, if they decide to do
> something else. What useful things will the student learn (many parents
> aren't going to regard "making video games" as very useful!)?
>
> So if IGDA produced this kind of information and distributed it, some
> people would enefit. The interested teachers at the school could provide
> the "Info for administrators" to the administrators; they might also need a
> brief "what is IGDA" so that the administrators will realize that the source
> is probably reliable.
>
> Lew Pulsipher
>
>
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> --
> Susan Gold
> Skype: tahoegold
>
> "To live is the rarest thing in the world. Most people exist, that is all."
> Oscar Wilde
>
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