[game_edu] CFP: IEEE Transactions on Computational Intelligence and AI in Games

S. Gold goldfile at gmail.com
Thu Jul 16 05:28:12 EDT 2009


 Call for Papers
 IEEE Transactions on Computational Intelligence and AI in Games
   http://ieee-cis.org/pubs/tciaig/
 Papers are invited for consideration for the fourth issue due to be
published
 in December 2009.  This is an excellent opportunity to submit your work to
a high-quality
 journal with a thorough yet rapid review process, thanks to the dedication
and
 expertise of our associate editors and reviewers.  Extended versions of
conference
 papers are welcome, and should be accompanied by a covering letter
summarising
 the extensions.
 Approximate timeline for fourth issue:
  ·         Submission: August 15 2009 (or sooner)
·         Decision: September 30 2009

·         Final copy: October 30 2009

Papers that require more revision than can be done within the 
rather tight timeline above may be held over for a subsequent issue.


Scope
The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES
(TCIAIG), published four times a year, publishes archival journal quality
original papers in computational intelligence and related areas in
artificial intelligence applied to games, including but not limited to video
games, mathematical games, human-computer interactions in games, and games
involving physical objects. Emphasis will also be placed on the use of these
methods to improve performance in and understanding of the dynamics of
games, as well as gaining insight into the properties of the methods as
applied to games. It will also include using games as a platform for
building intelligent embedded agents for the real world. Papers connecting
games to all areas of computational intelligence and traditional AI will be
considered.
Every effort is made to ensure minimum delay from submission to
publication.  Authors have a key role to play in minimising the delay
between initial submission and publication, largely by ensuring that
manuscripts are of high quality both in terms of content and presentation. 
Use of a proof-reading service is highly recommended for any authors who are
not native English speakers.
 
Publication Timeline
When the final version of a manuscript is accepted, it is immediately
published electronically on IEEE Xplore and given a Digital Object
Identifier (DOI), at which time it enters the queue for publication in the
paper version.  In line with the IEEE's policy on scholarly publishing,
authors are also free to archive the PDF of the published paper on their own
web-site or institutional repository. 
For manuscripts that are accepted without revision it is
entirely feasible that they could be published within twelve
weeks of the initial submission.
Best wishes,
  Simon Lucas 


Professor Simon M. Lucas
Editor-in-Chief
IEEE Transactions on Computational Intelligence and AI in Games
email: sml at essex.ac.uk
http://csee.essex.ac.uk/staff/lucas/lucas.htm

--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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