[game_edu] IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES (TCIAIG)

S. Gold goldfile at gmail.com
Tue Mar 3 02:33:24 EST 2009


Call for Papers

IEEE Transactions on Computational Intelligence and AI in Games

http://ieee-cis.org/pubs/tciaig/

We invite paper submissions on all aspects of AI and CI related to
games. The journal is proud of a thorough yet rapid review process
with an average time to first decision of less than six weeks.

best wishes,

Simon M. Lucas
Editor-in-Chief
IEEE T-CIAIG
email: sml at essex.ac.uk


Scope
--------

The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES
(TCIAIG), published four times a year, publishes archival journal quality
original papers in computational intelligence and related areas in
artificial intelligence applied to games, including but not limited to video
games, mathematical games, human-computer interactions in games, and games
involving physical objects. Emphasis will also be placed on the use of these
methods to improve performance in and understanding of the dynamics of
games, as well as gaining insight into the properties of the methods as
applied to games. It will also include using games as a platform for
building intelligent embedded agents for the real world. Papers connecting
games to all areas of computational intelligence and traditional AI will be
considered.

Every effort is made to ensure minimum delay from submission to publication.
Authors have a key role to play in minimising the delay between initial
submission and publication, largely by ensuring that manuscripts are of high
quality both in terms of content and presentation. Use of a proof-reading
service is highly recommended for any authors who are not native English
speakers.

For manuscripts that are accepted without revision it is entirely
feasible that they could be published within twelve
weeks of the initial submission.
--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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