[game_edu] Game Engines

Carl Callewaert carl at measurand.com
Mon Mar 9 16:36:21 EDT 2009


for school project by 3d animation/gaming students
that don't have programming courses I would use the Source Engine and
Unity3D.

carl



----- Original Message -----
From: "Mark DeLoura" <mdeloura at satori.org>
To: <game_edu at igda.org>
Sent: Monday, March 09, 2009 4:22 PM
Subject: Re: [game_edu] Game Engines



> Ian Schreiber <ai864 at yahoo.com> said:

>> The specific game engines being used in this survey are less of an issue

>> for

>> student projects, I think. Some of these engines cost more in licensing

>> fees

>> than the students are likely to have available, and some of them are

>> "heavyweight" enough that learning their ins and outs are not as

>> cost-effective when you're dealing with a ten-student ten-week project.

>> And a lot of lighter engines and tools that are used in class projects

>> (Alice3D, Game Maker, Unity) weren't even included on the survey.

>

> Hi Ian,

> Thanks for your comments on the engine survey I posted the results for on

> Gamasutra! There are a few more pieces of that to come.

>

> Just fyi, regarding engines included, you're right that I didn't include

> Alice or Game Maker in the survey, however Unity was included.

> Unfortunately it didn't fare well, I think largely because a high

> proportion of survey responders were PS3/X360 developers. Unity has yet to

> become available for those platforms, so its results on the survey were

> poor - that was one of the reasons I chose to only post the top fives (or

> so) for each question, it didn't seem fair to have some of the engines

> show poorly when in fact it was just due to platform availability.

>

> Thanks for reading!

> Best,

> ---Mark

>

> --

> Mark DeLoura

> Videogame Technology Consultant

> San Francisco, California USA

>

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