[game_edu] Interactive Audio SIG to Provide Model for Preparing Undergraduate Audio Students

S. Gold goldfile at gmail.com
Wed Mar 11 15:35:34 EDT 2009


The Interactive Audio Special Interest Group (IASIG) Game Audio Education
Working Group (www.iasig.org/wg/eduwg) announces a new, four-year complete
undergraduate curriculum in game audio. Details will be delivered this month
at the 2009 Game Developers Conference in San Francisco.

The IASIG Working Group developed the curriculum as part of its efforts to
help colleges and universities better prepare students for a career in game
audio. The effort involved collaborating with top university professors and
audio experts at leading game companies to create an unprecedented blend of
professional training and intellectual rigor in a scalable university degree
program. The development of the curriculum follows last year's IASIG launch
of an audio education wiki site as a resource for audio educators.

Highlights of the curriculum include:

* Comprehensive class descriptions covering fields such as Foley recording,
object oriented programming, and adaptive audio implementation.
* 4 unique tracks, emphasizing major roles of game audio professionals.
* 55-page course roster, with syllabi for each class, including recommended
industry textbooks and reference materials.
* A modular format enabling educators to create their own scalable programs.

The curriculum is intended to be a major step in helping to build
outstanding game audio education programs around the globe that can provide
game developers with well-qualified job candidates.

The IASIG Game Audio Education Working Group will unveil details of the new
curriculum at the 2009 Game Developers Conference in San Francisco, in two
special events.

* IASIG Pro Audio Party: GDC attendees with audio credentials are invited
for free food and drinks, while networking with the curriculum creators as
well as fellow industry pros and educators, courtesy of event sponsors F-Mod
and Dolby Labs. Over $4,000 of audio products from Antares, iZotope, Samson,
Wave Arts, and Zoom will also be raffled to lucky attendees. Location:
Chieftain Pub, 198 5th Street (corner of Howard), San Francisco; Wednesday,
March 25, 6-9 p.m. (Audio business card required for entry).
* IASIG Town Hall Meeting: The official public launch and discussion of the
Game Audio Curriculum will be at GDC on Friday, March 27, from 1:15-2:15
p.m, in Moscone West Room 2014. The meeting is open to anyone interested in
learning more about IASIG projects, and will include time for attendees to
suggest topics for new IASIG Working Groups.

About the IASIG
The Interactive Audio Special Interest Group (IASIG; www.iasig.org) exists
to allow developers of audio software, hardware, and content to freely
exchange ideas about interactive audio. The goal of the group is to improve
the performance of interactive applications by influencing hardware and
software design, as well as leveraging the combined skills of the audio
community to make better tools. Since 1994, the IASIG has been influential
in the development of audio standards, features, and APIs used in the
leading gaming platforms, and has helped numerous companies define their
product strategies. Anyone with a commercial interest in multimedia audio is
encouraged to become a member of the IASIG and participate in IASIG
discussions.

--
Susan Gold
Skype: tahoegold

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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