[game_edu] CFP

Susan Gold goldfile at gmail.com
Thu Oct 8 08:27:48 EDT 2009


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C F P : The Journal of Game Amusement Society Vol.3
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GAS(Game Amusement Society) has published the Journal of Game
Amusement Society since 2007. The Editorial Committee welcomes
submissions of articles for Volume 3 of the Journal. It is said that
computer games have become the new culture. Considering culture change
in this century through games creates new studies. In this way, it is
very important to treat games from viewpoints of culture, history,
philosophy, and art. In addition, investigating game players in
scientific approach must reveal new aspects of human. On the other
hand, the viewpoints of technology and science are necessary for
development of computer games using digital technologies and for
analysis of human behavior of game playing. GAS strongly encourages
researchers and practitioners who study these topics about game and
amusement.

The Journal of Game Amusement Society aims to disseminate results of
outstanding research and practice in the field of game and amusement
in all over the world. Researchers and practitioners devoted in this
field are invited to submit results of their activities, thus being
anticipated to contribute to the progress of research and practice on
game and amusement.

Scope:

The topic of papers includes but is not limited to:
1. Communication between game and human Game operation and cognitive
process, Game interface, Game skills
2. Technologies around game Hardware as game interface, Games on the
network, VR: virtual reality, Game hardware, AI and game design
3. Game and art Evaluation of game, Game and image, Game and cartoon,
Features of game in the viewpoint of art, Artistic aspect of game
4. Game's sociability Relationship between generation and game, Game
and treatment, Game and social participant (rehabilitation in
society), Game and ethics
5. Game and education Edutainment, Trainer, Development and game
6. Game development Game creation, game design, game development
tools, Game machines, Game programming, Game and sound, Game and
simulation
7. Game and other domains Psychology, History, Pedagogy, Business
administration, Study on women, Study on children
8. Game industry Business style of game industry, Game industry as
venture business, Game as business
9. Game and welfare Amusement, Amusement for old people, Game therapy
10. Game and health Game for rehabilitation

Instruction for Manuscripts:
Please refer this URL.
http://www.gameamusementsociety.org/journal/CFP3.shtml

Important Dates:
Sep. 25th 2009: Deadline of submitting manuscript


Contact Address for Submission and Query:
Game Amusement Society Office:
URL: http://www.gameamusementsociety.org/
TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642
E-mail: entry-ej at GameAmusementSociety.org
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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