[game_edu] Game Guild
Scott Price
sprice at textuality.org
Sun Sep 27 00:23:55 EDT 2009
Hello Leo (and List)--
I'm the project manager and one of the main contacts for Gamestar Mechanic.
Though it is not fully public (again) yet, we are considering a release for
some educational communities prior to the next public release. Also, the
Institute of Play developed a Learning Guide (for educators) and a Strategy
Guide (for players) which might help you plan how best to use it in your
program regardless of the release date.
Feel free to contact me off-list about your project. Hopefully I can help
with planning, and certainly (for Gamestar Mechanic) I can help with
execution!
--Scott Price
sprice at textuality.org
sprice at gamestarmechanic.com
On Sat, Sep 26, 2009 at 10:46 PM, Leo Alvarez <postmoderntechie at gmail.com>wrote:
> Greetings,
>
> I'd like to network with other individuals who are building a game guild.
> My goal is to approach a series of software companies with a proposal in the
> next few months.
>
> The goal would be to introduce students at the high school level and take
> them through an internship in the gaming industry or the like. Then,
> introduce Maya and 3ds Max as a capstone project.
>
> I've already compiled a list of resources that I would be willing to share
> with others. I would appreciate any and all feedback. Briefly, students
> would be interested to Scratch <http://scratch.mit.edu/>, Alice,<http://www.alice.org/> Game
> Make <http://www.yoyogames.com/make>r, and Gamestar Mechanic<http://www.instituteofplay.org/node/162/>.
> A transition to Star Logo <http://education.mit.edu/starlogo/> would be
> made and build further to Motion Builder<http://finance.yahoo.com/news/Autodesk-Introduces-prnews-641303155.html?x=0&.v=1>,
> Mudbox, ZBrush <http://www.novedge.com/products/3181>, Maya<http://www.novedge.com/>,
> and 3ds Max <http://www.novedge.com/>.
>
> This is an ambitious task. I've seen it done in other parts of the country.
> I'm looking for best practices and ways to introduce it to a broader
> community. An emphasis on Computational Thinking will be the hallmark of the
> guild. Jeannette M. Wing’s work in Computation Thinking is a reliable
> resource that will ensure the stakeholders understand their roles in the
> development a multi-disciplinary learning approach. Jeannette is the
> President’s Professor of Computer Science in and head of the Computer
> Science Department at Carnegie Mellon University, Pittsburgh, PA.
>
> I'm also very interested in the hardware required to run a solid gaming
> rendering lab. This should lend itself to preference in platform and tips on
> post-production.
>
> Please forward any links that are in harmony with the brief overview of the
> project above at your earliest convenience.
>
> Leo
>
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