[game_edu] Game Guild

Linda Sellheim Linda.Sellheim at autodesk.com
Sun Sep 27 19:15:20 EDT 2009


http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=10915650

There is a curriculum for secondary school, Autodesk Animation Academy that has a game dev module this time and the MotionBuilder module from Animation Academy was created by one of the lead animators at Rockstar London, it looks at storytelling in games.

On the Autodesk student community there is also a Maya for Games curriculum 2009 that is an intensive on normal mapping and asset creation for games that's free to download.

You can contact me off list if you would like more information or are interested in authoring.

Linda

Linda Sellheim MFA| Curriculum Development Manager | Media & Entertainment
Autodesk Inc. | 111 McInnis | San Rafael | CA |94903| US
Mobile: 949 395 4943


From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Scott Price
Sent: Saturday, September 26, 2009 9:24 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Game Guild

Hello Leo (and List)--

I'm the project manager and one of the main contacts for Gamestar Mechanic. Though it is not fully public (again) yet, we are considering a release for some educational communities prior to the next public release. Also, the Institute of Play developed a Learning Guide (for educators) and a Strategy Guide (for players) which might help you plan how best to use it in your program regardless of the release date.

Feel free to contact me off-list about your project. Hopefully I can help with planning, and certainly (for Gamestar Mechanic) I can help with execution!

--Scott Price
sprice at textuality.org<mailto:sprice at textuality.org>
sprice at gamestarmechanic.com<mailto:sprice at gamestarmechanic.com>
On Sat, Sep 26, 2009 at 10:46 PM, Leo Alvarez <postmoderntechie at gmail.com<mailto:postmoderntechie at gmail.com>> wrote:
Greetings,

I'd like to network with other individuals who are building a game guild. My goal is to approach a series of software companies with a proposal in the next few months.

The goal would be to introduce students at the high school level and take them through an internship in the gaming industry or the like. Then, introduce Maya and 3ds Max as a capstone project.

I've already compiled a list of resources that I would be willing to share with others. I would appreciate any and all feedback. Briefly, students would be interested to Scratch<http://scratch.mit.edu/>, Alice,<http://www.alice.org/> Game Make<http://www.yoyogames.com/make>r, and Gamestar Mechanic<http://www.instituteofplay.org/node/162/>. A transition to Star Logo<http://education.mit.edu/starlogo/> would be made and build further to Motion Builder<http://finance.yahoo.com/news/Autodesk-Introduces-prnews-641303155.html?x=0&.v=1>, Mudbox, ZBrush<http://www.novedge.com/products/3181>, Maya<http://www.novedge.com/>, and 3ds Max<http://www.novedge.com/>.

This is an ambitious task. I've seen it done in other parts of the country. I'm looking for best practices and ways to introduce it to a broader community. An emphasis on Computational Thinking will be the hallmark of the guild. Jeannette M. Wing's work in Computation Thinking is a reliable resource that will ensure the stakeholders understand their roles in the development a multi-disciplinary learning approach. Jeannette is the President's Professor of Computer Science in and head of the Computer Science Department at Carnegie Mellon University, Pittsburgh, PA.

I'm also very interested in the hardware required to run a solid gaming rendering lab. This should lend itself to preference in platform and tips on post-production.

Please forward any links that are in harmony with the brief overview of the project above at your earliest convenience.

Leo

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