[game_edu] CFP's / Conference Announcements

Susan Gold goldfile at gmail.com
Wed Feb 24 09:27:16 EST 2010


I would be remiss in not touting our own EdSIG sessions at the
upcoming GDC. I am really excited about our line-up and theme -
Collaboration, the Future of Work.

Two incredible keynotes: Kellee Santiago: Leadership: A 21st Century
Skill - Kellee is a graduate of USC's Interactive Media Program. Kumar
A. Garg: Grand Challenges for Game Developers - Kumar is leading
President Obama's education efforts, including Educate to Innovate and
STEM. Both keynotes are at 415p Tuesday/Wednesday in room 132 North Hall

In addition, we have an incredible line up with truly talented,
knowledgeable and inspirational speakers. Please check them out at: https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SB=4

---
ACM Future Play 2010: The International Academic Conference on the
Future of Game Design and Technology May 6-7 2010, Vancouver, British
Columbia, Canada Vancouver Convention and Exhibition Center

Call for Papers

Overview
Future Play 2010 will be held alongside Game Developers Conference®
(GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital
Week includes a series of events for top creative minds and business
leaders working in Digital Media. We are pleased to present Future
Play at the Vancouver Convention Center, in Vancouver British
Columbia, Canada, May 6-7 2010.

Since 2002, Algoma University has been hosting Future Play, an
international conference to advance game design and technology. Future
Play features cutting-edge peer¬-reviewed academic research and
discussion on creative and experimental game design and development.
Future Play brings together researchers, developers, and government
partners for formal and informal engagement and examination of
emergent features of computer game development for entertainment, for
learning/teaching, for serious purposes and to impact society. Future
Play also provides an important forum for future game development
talent to gain perspective on the knowledge, skills and attitude
required to succeed in the game development world. Beginning with
Future Play 2007 Algoma University has teamed up with the Ontario
University Institute of Technology to give Future Play attendees the
chance to interact with some of the most talented people in the games
world today.

GDC® Canada is a forum for Canadian developers to share best practices
for fostering ingenuity and quality games within their region and
distributed globally. This event emphasizes studying the challenges
and opportunities of creating games with long production cycles, large
development teams, and multi-platform releases.

Scope of the Conference
Future Play addresses issues in Game Design, Art, and Technology by
enabling thought ¬provoking presentations from leaders in academia and
industry, peer ¬reviewed research presentations, workshops (including
design, technology, and career workshops), and exhibitions of posters,
games, and the latest game technologies and systems available from
industry ¬leading vendors.

Topics of interest to Future Play include, but are not restricted to,
the following:

Design and Human Factors:
Social and ethical issues for games
Interdisciplinary issues
Gender issues
Narrative Design

Innovations in Technology:
Software engineering for games
Artificial intelligence for games
Innovative rendering algorithms
Game engine design
Networking and multiplayer support

Innovations in Art and Production:
Animation and motion capture
Modeling & Rigging Methodologies
Sound and music Design/Production

Education and Serious Games:
Games for Education
Games for Health
Game-based Learning
Game-based Curriculum
Bridging the academia-¬industry gap

Paper submissions must present original, unpublished research. Papers
under review elsewhere must not be submitted to Future Play. The
following categories of papers will be accepted:

Full papers (8 pages):
Should present original reports of substantive new work - eight page
maximum. Accepted full papers will be presented in the form of a 20
minute presentation at the conference. Individual presentations will
be grouped by topic into sessions by conference organizers.

Short papers (4 pages):
Should present interesting recent results or novel thought-provoking
ideas that are not quite ready for a regular full-length paper. Four
page maximum. Accepted short papers will be presented in the form of
either a poster or 20 minute presentation at the conference.

Extended Abstracts (2 pages):
Late-¬breaking advances and work ¬in ¬progress reports from ongoing
research are encouraged to be submitted as extended abstracts - two
pages maximum. These will be presented in the form of a poster
presentation throughout the conference.
Papers must adhere to ACM formatting -- Portable Document Format (PDF)
formatted in two-column conference style. LaTeX and Microsoft Word
templates will be made available from the Future Play website (http://futureplay.org
). Further details regarding ACM formatting are available via the
following ACM URL: http://www.acm.org/sigs/publications/proceedings-templates

All submissions will be peer reviewed and evaluated based on
originality, technical and/or research content/depth, correctness,
relevance to the conference, contributions, and readability. All
accepted papers (full, short, and poster) will be included in the
distributed conference proceedings and the online ACM digital library.

Since 2007 proceedings of the Future Play conference have been
included in the Association for Computing Machines (ACM) digital
library. The Program Committee is currently working with ACM to ensure
"in-cooperation" status for Future Play 2010 and we are confident this
will be granted this year again. Pending ACM approval, accepted
submissions will be included in the ACM Digital Library.

Please submit your paper via the EasyChair conference system available
via the following URL:
https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010

Conference Chairs
Bill Kapralos, University of Ontario Institute of Technology
Andrew Hogue, University of Ontario Institute of Technology
Simon Xu, Algoma University
Jay Rajnovich, Algoma University (Chair Emeritus)

Important Dates (TENTATIVE)

Submission deadline: March 5, 2010
Notification: April 9, 2010
Final paper submission: April 23, 2010

For Further Information
For further Information, updates, and to register please consult the
official Future Play 2010 website athttp://www.futureplay. General
inquiries about Future Play 2010 can be directed to futureplay at algomau.ca
.

---
Final Call for Submissions to ICEC 2010
=============================
ICEC 2010: 9th International Conference on Entertainment Computing
“ Creative and Innovative Entertainment Theory, Science, Art and
Contents in 21C”
Supported by IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE+many other
organizations
September 8-11, 2010 * Venue: COEX Seoul Korea * Website: www.icec2010.or.kr
----------------------------------------------------------------------------------
Important Dates:
March 15, 2010 Deadline for Full and Short Paper Submissions
April 15, 2010 Notification of Acceptance for Full and Short Paper
Submissions
April 30, 2010 Deadline for Poster and Demo Submissions
May 15, 2010 Notification of Acceptance for Poster and Demo
Submissions
June 10, 2010 Camera Ready Copy
----------------------------------------------------------------------------------
Papers should be submitted through the EasyChair system:
http://www.easychair.org/conferences/?conf=icec2010
(either in PostScript format or in PDF format)
Please use the LNCS format for formatting your paper:
http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0

All paper submissions must include the author's name(s), affiliation,
complete
mailing address, phone number, fax number and email address.

A special issue with the “top ten” long papers will be published in the
international journal of Entertainment Computing (Elsevier):
http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description

All other accepted submissions will be published in the Proceedings
(LNCS, Springer):
See e.g. http://www.springer.com/computer/hci/book/978-3-642-04051-1
----------------------------------------------------------------------------------
ICEC2010 will cover not only technical but also artistic, empirical
and theoretical issues
regarding entertainment practices; we invite submissions of
- Full Papers: not exceeding 12 pages
- Short Papers: not exceeding 6 pages
- Posters, Demos: not exceeding 3 pages
----------------------------------------------------------------------------------
Topics include (but are not limited to):
Artificial Intelligence for Games//
CG & Visual Effects//
Computer, Video, Console and Internet Games//
Creative Entertainment Theory and Design//
Digital Broadcasting and Digital Cinema//
Digital Entertainment and Sports//
Edutainment//
Entertainment Robots//
Entertainment Technology, Applications, Interfaces and
Architecture//
Human Factors of Entertainment Technology//
Human-Robot Interaction & Performance//
Impact of Entertainment Technology on Users and Society//
Integration of Interaction and Multimedia in Entertainment Systems//
Interactive Graphic Design; Interactive Sound Design//
Interactive Television and Broadcasting//
Methodologies, Paradigms, Tools for Entertainment Applications//
Narratives / Digital Storytelling//
New Genres of Entertainment Technology//
Simulation/Gaming Methodologies//
Smart Gadgets and Toys//
Social Impact, Social Networking, Sound and Music//
TransMedia, Art and Entertainment//
Ubiquitous/Pervasive Entertainment//
VR/AR/MR Entertainment Contents//
----------------------------------------------------------------------------------
Feel free to broadcast this information and to encourage people
to submit papers to ICEC 2010.

Best Regards.
Organizing Committee
Matthias Rauterberg (TUE), Fumio Kishino (OU), Young Jik Lee (ETRI)

General Chairs
Hyun Seung YANG (KAIST), Ryohei Nakatsu (NUS), Don Marinelli (CMU)

---
IEEE Virtual Reality 2010
March 20 - 26, 2010
The Westin Waltham
Waltham, Massachusetts, USA

You will find the brightest minds, the most innovative research, the
leading companies, and the most stimulating discussions in the fields
of virtual environments, augmented reality, 3D user interfaces, and
haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA
(just west of Boston). We invite you to join us for a fascinating week
of presentations, exhibits, workshops, and special events.

The greater Boston area is home to over 50 video-game companies. At
this year's conference, we will promote the cross-fertilization of
gaming and VR through several efforts.

IEEE Virtual Reality 2010 Keynote Speaker announced:
Keynote Title: Breaking Down the Walls: The Future of Second Life
Speaker Info: Howard Look, Senior Vice President of Customer
Applications, Linden Lab
http://conferences.computer.org/vr/2010/program/keynote.html

NVIDIA to Sponsor Best Paper and Best Student Paper Awards! Prizes for
each include a Quadro FX 5800 card or Tegra development kit.

The Advance Program has now been posted:
http://conferences.computer.org/vr/2010/program/week.html

Also, we are pleased to co-locate with the IEEE Symposium on 3D User
Interfaces (March 20-21) and the Haptics Symposium (March 25-26).

For complete conference information, please visit:

http://conferences.computer.org/vr/2010/
http://conferences.computer.org/3dui/3dui2010/
http://www.hapticssymposium.org/next_conference.htm

To register for the conference, you may click on the link below:
http://conferences.computer.org/vr/2010/misc/registration.html

If you are interested in exhibiting or sponsorship of the conference,
please view the Supporter Prospectus:
http://conferences.computer.org/vr/2010/misc/IEEE_VR_2010_ExhibitsSupporterProspectus.pdf

VR 2010 is sponsored by the Visualization and Graphics Technical
Committee of the IEEE Computer Society.
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20100224/548060ee/attachment-0001.html>


More information about the game_edu mailing list