[game_edu] Fwd: [IFIP-EC-NEWS] 2010 IEEE CIG - Extended Deadline - March, 31

Susan Gold goldfile at gmail.com
Tue Mar 16 10:24:00 EDT 2010




Begin forwarded message:


> From: "Georgios N. Yannakakis" <yannakakis at itu.dk>

> Date: March 15, 2010 3:49:34 PM EDT

> To: undisclosed-recipients:;

> Subject: [IFIP-EC-NEWS] 2010 IEEE CIG - Extended Deadline - March, 31

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

> ** IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE++

> ** http://listserver.tue.nl/mailman/listinfo/icec

> ** Send all news to: icec at listserver.tue.nl

> ****************************************************

> ** NOTE: Please reply to article's originator,

> ** not this IFIP EC News Service

> ****************************************************

> Due to numerous requests, we have decided to extend the submission

> deadline for the 2010 IEEE Conference on Computational Intelligence

> and

> Games (CIG).

>

> The new paper submission deadline is *** March 31, 2010 ***. Decision

> notification and camera-ready deadlines will not be affected.

>

> CIG 2010 will take place Center for Computer Games Research, IT

> University

> of Copenhagen,

> Denmark, August 18-21, 2010

>

> http://game.itu.dk/cig2010/

>

> Information about the conference follows

> ============================================================

>

> KEYNOTES

> ========

>

> by

>

> - Steve Rabin, Nintendo of America & DigiPen, USA

> - Marc Cavazza, University of Teesside, UK

> - Bruce Damer, DigitalSpace, USA

> - Espen Aarseth, Center for Computer Games Research, Denmark

> - Johan Pfannenstill, Ubisoft Massive, Sweden

>

> SPECIAL SESSIONS

> ================

>

> - Emotion in Games - Sensing and inducing player experience and affect

> - AI and Computational Intelligence for Real-time Strategy games

> - Game Mining

> - Computational Intelligence in Racing Games

>

> TUTORIALS

> =========

>

> - Dan Ashlock, "So you've evolved some strategies: now what?"

> - Cyril Brom, "Basic AI techniques for videogame characters"

> - Christian Thurau, "Game Mining"

>

> COMPETITIONS

> ============

>

> - 2k Bot Prize

> - Simulated Car Racing Championship

> - Ms Pac-Man Competition

> - Mario AI Championship

> - RTS Competition

>

> DESCRIPTION

> ===========

>

> Games have proven to be an ideal domain for the study of computational

> intelligence as not only are they fun to play and interesting to

> observe,

> but they provide competitive and dynamic environments that model many

> real-world problems. Additionally, methods from computational

> intelligence

> promise to have a big impact on game technology and development,

> assisting

> designers and developers and enabling new types of computer games. The

> 2010 IEEE Conference on Computational Intelligence and Games aims to

> bring

> together leading researchers and practitioners from academia and

> industry

> alike to share the latest advances in computational intelligence as

> applied to games.

>

> Topics of interest include, but are not limited to, the following:

>

> * Learning in games

> * Coevolution in games

> * Neural-based approaches for games

> * Fuzzy-based approaches for games

> * Player/Opponent modeling in games

> * CI/AI-based game design

> * Multi-agent and multi-strategy learning

> * Applications of game theory

> * Procedural content generation

> * CI for Player Affective Modeling

> * Intelligent Interactive Narrative

> * Imperfect information and non-deterministic games

> * Player satisfaction and experience in games

> * Theoretical or empirical analysis of CI techniques for games

> * Comparative studies and game-based benchmarking

> * Computational and artificial intelligence in:

> o Video games

> o Board and card games

> o Economic or mathematical games

> o Serious games

> o Augmented and mixed-reality games

> o Games for mobile platforms

>

> The conference will consist of a single track of oral presentations,

> tutorial and special sessions, and live competitions. The

> proceedings will

> be placed in IEEE Xplore, and made freely available on the conference

> website after the conference.

>

> IMPORTANT DATES

> ===============

>

> Paper submission deadline: March 31, 2010 (extended!)

> Decision Notification: May 15, 2010

> Camera-ready Submission: June 15, 2010

> Conference starts: August 18, 2010

>

> IEEE CIG 2010 ORGANISING COMMITTEE

> ==================================

>

> General Chairs:

> Georgios N. Yannakakis and Julian Togelius

>

> Programme Chairs:

> Michael Mateas, Risto Miikkulainen and Michael Young

>

> Proceedings Chair:

> Pier Luca Lanzi

>

> Competitions Chair:

> Simon M. Lucas

>

> Industrial Liaison Chair:

> Alex Champandard

>

> Local Organizers:

> Anders Drachen, Paolo Burelli and Tobias Mahlmann

>

> ****************************************************

> ** To send and receive IFIP-EC-NEWS, go to

> ** http://listserver.tue.nl/mailman/listinfo/icec

> ** and subscribe directly

> ****************************************************

> ** News archives:

> ** http://listserver.tue.nl/mailman/private/icec/

> ****************************************************

> ** To join the IFIP ENTERTAINMENT COMPUTING Group

> ** contact: g.w.m.rauterberg at tue.nl

> ****************************************************


--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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