[game_edu] Fwd: [IFIP-EC-NEWS] 2010 IEEE CIG - Extended Deadline - March, 31
Susan Gold
goldfile at gmail.com
Tue Mar 16 10:24:00 EDT 2010
Begin forwarded message:
> From: "Georgios N. Yannakakis" <yannakakis at itu.dk>
> Date: March 15, 2010 3:49:34 PM EDT
> To: undisclosed-recipients:;
> Subject: [IFIP-EC-NEWS] 2010 IEEE CIG - Extended Deadline - March, 31
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
> ** IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE++
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> ** Send all news to: icec at listserver.tue.nl
> ****************************************************
> ** NOTE: Please reply to article's originator,
> ** not this IFIP EC News Service
> ****************************************************
> Due to numerous requests, we have decided to extend the submission
> deadline for the 2010 IEEE Conference on Computational Intelligence
> and
> Games (CIG).
>
> The new paper submission deadline is *** March 31, 2010 ***. Decision
> notification and camera-ready deadlines will not be affected.
>
> CIG 2010 will take place Center for Computer Games Research, IT
> University
> of Copenhagen,
> Denmark, August 18-21, 2010
>
> http://game.itu.dk/cig2010/
>
> Information about the conference follows
> ============================================================
>
> KEYNOTES
> ========
>
> by
>
> - Steve Rabin, Nintendo of America & DigiPen, USA
> - Marc Cavazza, University of Teesside, UK
> - Bruce Damer, DigitalSpace, USA
> - Espen Aarseth, Center for Computer Games Research, Denmark
> - Johan Pfannenstill, Ubisoft Massive, Sweden
>
> SPECIAL SESSIONS
> ================
>
> - Emotion in Games - Sensing and inducing player experience and affect
> - AI and Computational Intelligence for Real-time Strategy games
> - Game Mining
> - Computational Intelligence in Racing Games
>
> TUTORIALS
> =========
>
> - Dan Ashlock, "So you've evolved some strategies: now what?"
> - Cyril Brom, "Basic AI techniques for videogame characters"
> - Christian Thurau, "Game Mining"
>
> COMPETITIONS
> ============
>
> - 2k Bot Prize
> - Simulated Car Racing Championship
> - Ms Pac-Man Competition
> - Mario AI Championship
> - RTS Competition
>
> DESCRIPTION
> ===========
>
> Games have proven to be an ideal domain for the study of computational
> intelligence as not only are they fun to play and interesting to
> observe,
> but they provide competitive and dynamic environments that model many
> real-world problems. Additionally, methods from computational
> intelligence
> promise to have a big impact on game technology and development,
> assisting
> designers and developers and enabling new types of computer games. The
> 2010 IEEE Conference on Computational Intelligence and Games aims to
> bring
> together leading researchers and practitioners from academia and
> industry
> alike to share the latest advances in computational intelligence as
> applied to games.
>
> Topics of interest include, but are not limited to, the following:
>
> * Learning in games
> * Coevolution in games
> * Neural-based approaches for games
> * Fuzzy-based approaches for games
> * Player/Opponent modeling in games
> * CI/AI-based game design
> * Multi-agent and multi-strategy learning
> * Applications of game theory
> * Procedural content generation
> * CI for Player Affective Modeling
> * Intelligent Interactive Narrative
> * Imperfect information and non-deterministic games
> * Player satisfaction and experience in games
> * Theoretical or empirical analysis of CI techniques for games
> * Comparative studies and game-based benchmarking
> * Computational and artificial intelligence in:
> o Video games
> o Board and card games
> o Economic or mathematical games
> o Serious games
> o Augmented and mixed-reality games
> o Games for mobile platforms
>
> The conference will consist of a single track of oral presentations,
> tutorial and special sessions, and live competitions. The
> proceedings will
> be placed in IEEE Xplore, and made freely available on the conference
> website after the conference.
>
> IMPORTANT DATES
> ===============
>
> Paper submission deadline: March 31, 2010 (extended!)
> Decision Notification: May 15, 2010
> Camera-ready Submission: June 15, 2010
> Conference starts: August 18, 2010
>
> IEEE CIG 2010 ORGANISING COMMITTEE
> ==================================
>
> General Chairs:
> Georgios N. Yannakakis and Julian Togelius
>
> Programme Chairs:
> Michael Mateas, Risto Miikkulainen and Michael Young
>
> Proceedings Chair:
> Pier Luca Lanzi
>
> Competitions Chair:
> Simon M. Lucas
>
> Industrial Liaison Chair:
> Alex Champandard
>
> Local Organizers:
> Anders Drachen, Paolo Burelli and Tobias Mahlmann
>
> ****************************************************
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> ** http://listserver.tue.nl/mailman/listinfo/icec
> ** and subscribe directly
> ****************************************************
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> ****************************************************
> ** To join the IFIP ENTERTAINMENT COMPUTING Group
> ** contact: g.w.m.rauterberg at tue.nl
> ****************************************************
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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