[game_edu] Fwd: [IFIP-EC-NEWS] Second Call for Papers ICCBR-2010 Workshop on CASE-BASED REASONING FOR COMPUTER GAMES

Susan Gold goldfile at gmail.com
Tue Mar 16 10:44:02 EDT 2010




Begin forwarded message:


> From: Antonio Sánchez <antonio.sanchez at fdi.ucm.es>

> Date: March 15, 2010 6:56:01 AM EDT

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] Second Call for Papers ICCBR-2010 Workshop

> on CASE-BASED REASONING FOR COMPUTER GAMES

>

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> ICCBR-2010 Workshop on CASE-BASED REASONING FOR COMPUTER GAMES

> July 20th, 2010, Alessandria, Italy

>

> *** CALL FOR PAPERS ***

>

> Current computer and video games are fascinating laboratories for

> CBR as they involve interactivity, complex situations and dynamic

> environments. Some games often depict rich and complex environments

> characterized by huge search spaces for which a strong theory does

> not exist. Some are real-time and very dynamic, hence posing

> challenges for intelligent decision making and planning. These

> challenging characteristics represent opportunities for case-based

> reasoning approaches.

> The workshop on Case-Based Reasoning for Computer Games is intended

> for both academic researchers using games as a testbed for

> investigating CBR concepts and individuals exploiting CBR techniques

> in game development. The goal of this workshop is twofold. First we

> want to encourage dialog among researchers to determine the current

> state-of-the-art of CBR research in games and to elaborate on the

> main issues pertaining to the study, integration, and evaluation of

> CBR approaches on tasks from complex games. Second, we would like to

> identify clear challenge tasks in the context of computer games, so

> that CBR approaches can be benchmarked, and progress easily assessed.

>

> We particularly welcome for this workshop contributions in areas

> that include, but are not limited to, the following:

> • Case-based learning and adaptation for game playing

> • Path planning using CBR

> • Case-based planning and real-time decision making

> • Strategy recognition and modeling using CBR

> • Emotional modeling and simulation

> • Interactive narrative, dialogue planning, and story generation

> using CBR

> • Execution management of CBR components in real-time games

> • Evaluation techniques for complex gaming tasks

> • Tools and CBR approaches for game design

> • Tools for integrating CBR techniques and gaming environments

> • CBR in commercial computer games

> • Lessons learned in CBR/gaming investigations

> • Challenge tasks for benchmarking CBR systems in the context of games

>

> PARTICIPATION TO THE WORKSHOP

>

> This workshop will be held on July 20th, 2010 as part of the ICCBR

> 2010 workshop series in Alessandria, Italy. This workshop is open to

> all interested conference participants, but may be limited by

> available room facilities.

> We plan to include an invited speaker to summarize recent work in

> this area. The Organizing Committee will select a subset of the

> submitted papers for oral presentation. Finally, time will be

> reserved for a session where some participants can demonstrate their

> gaming environments and illustrate the contributions of CBR

> technology.

>

> SUBMISSION PROCEDURE AND FORMAT

>

> We invite submissions of two types:

> • Research and application papers: a maximum of 10 pages describing

> original contributions.

> • Demonstration of game-related CBR systems: a maximum of 5 pages

> describing the gaming environment or CBR component, and why is it

> interesting for research on CBR and games.

>

> Papers must be submitted in electronic form as PDF. Springer LNCS is

> the format required for the final camera-ready copy, Authors'

> instructions along with LaTeX and Word macro files are available on

> the web at Springer.

>

> WORKSHOP CHAIRS

>

> Manish Mehta, Georgia Institute of Technology, USA

> Santiago Ontañón, IIIA-CSIC, Spain

> Antonio A. Sánchez-Ruiz, Complutense University of Madrid, Spain

>

> PROGRAM COMMITTEE (tentative)

>

> Belén Díaz-Agudo, Complutense University of Madrid, Spain

> Babak Esfandiari, Carleton University, Canada

> Pedro Antonio González-Calero, Complutense University of Madrid, Spain

> Joshua Jones, Georgia Institute of Technology, USA

> Hector Muñoz-Avila, Lehigh University, USA

> Ashwin Ram, Georgia Institute of Technology, USA

> Ian Watson, University of Auckland, New Zealand

>

> IMPORTANT DATES

>

> April 9th, 2010 Deadline for workshop paper submission

> May 14th, 2010 Notification of acceptance for workshop papers

> May 28th, 2010 Camera ready copy due

> July 20, 2010 Workshop held at ICCBR-09

>

> __________________________________________

>

> Antonio A. Sánchez Ruiz-Granados

> Dpto. de Ingeniería del Software e Inteligencia Artificial

> Facultad de Informática

> Universidad Complutense de Madrid

> e-mail: antsanch at fdi.ucm.es

> web: http://gaia.fdi.ucm.es/people/antonio/

>

> ___________________________________________

>

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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