[game_edu] Fwd: [IFIP-EC-NEWS] Second Call for Papers ICCBR-2010 Workshop on CASE-BASED REASONING FOR COMPUTER GAMES
Susan Gold
goldfile at gmail.com
Tue Mar 16 10:44:02 EDT 2010
Begin forwarded message:
> From: Antonio Sánchez <antonio.sanchez at fdi.ucm.es>
> Date: March 15, 2010 6:56:01 AM EDT
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] Second Call for Papers ICCBR-2010 Workshop
> on CASE-BASED REASONING FOR COMPUTER GAMES
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
> ** IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE++
> ** http://listserver.tue.nl/mailman/listinfo/icec
> ** Send all news to: icec at listserver.tue.nl
> ****************************************************
> ** NOTE: Please reply to article's originator,
> ** not this IFIP EC News Service
> ****************************************************
> ICCBR-2010 Workshop on CASE-BASED REASONING FOR COMPUTER GAMES
> July 20th, 2010, Alessandria, Italy
>
> *** CALL FOR PAPERS ***
>
> Current computer and video games are fascinating laboratories for
> CBR as they involve interactivity, complex situations and dynamic
> environments. Some games often depict rich and complex environments
> characterized by huge search spaces for which a strong theory does
> not exist. Some are real-time and very dynamic, hence posing
> challenges for intelligent decision making and planning. These
> challenging characteristics represent opportunities for case-based
> reasoning approaches.
> The workshop on Case-Based Reasoning for Computer Games is intended
> for both academic researchers using games as a testbed for
> investigating CBR concepts and individuals exploiting CBR techniques
> in game development. The goal of this workshop is twofold. First we
> want to encourage dialog among researchers to determine the current
> state-of-the-art of CBR research in games and to elaborate on the
> main issues pertaining to the study, integration, and evaluation of
> CBR approaches on tasks from complex games. Second, we would like to
> identify clear challenge tasks in the context of computer games, so
> that CBR approaches can be benchmarked, and progress easily assessed.
>
> We particularly welcome for this workshop contributions in areas
> that include, but are not limited to, the following:
> • Case-based learning and adaptation for game playing
> • Path planning using CBR
> • Case-based planning and real-time decision making
> • Strategy recognition and modeling using CBR
> • Emotional modeling and simulation
> • Interactive narrative, dialogue planning, and story generation
> using CBR
> • Execution management of CBR components in real-time games
> • Evaluation techniques for complex gaming tasks
> • Tools and CBR approaches for game design
> • Tools for integrating CBR techniques and gaming environments
> • CBR in commercial computer games
> • Lessons learned in CBR/gaming investigations
> • Challenge tasks for benchmarking CBR systems in the context of games
>
> PARTICIPATION TO THE WORKSHOP
>
> This workshop will be held on July 20th, 2010 as part of the ICCBR
> 2010 workshop series in Alessandria, Italy. This workshop is open to
> all interested conference participants, but may be limited by
> available room facilities.
> We plan to include an invited speaker to summarize recent work in
> this area. The Organizing Committee will select a subset of the
> submitted papers for oral presentation. Finally, time will be
> reserved for a session where some participants can demonstrate their
> gaming environments and illustrate the contributions of CBR
> technology.
>
> SUBMISSION PROCEDURE AND FORMAT
>
> We invite submissions of two types:
> • Research and application papers: a maximum of 10 pages describing
> original contributions.
> • Demonstration of game-related CBR systems: a maximum of 5 pages
> describing the gaming environment or CBR component, and why is it
> interesting for research on CBR and games.
>
> Papers must be submitted in electronic form as PDF. Springer LNCS is
> the format required for the final camera-ready copy, Authors'
> instructions along with LaTeX and Word macro files are available on
> the web at Springer.
>
> WORKSHOP CHAIRS
>
> Manish Mehta, Georgia Institute of Technology, USA
> Santiago Ontañón, IIIA-CSIC, Spain
> Antonio A. Sánchez-Ruiz, Complutense University of Madrid, Spain
>
> PROGRAM COMMITTEE (tentative)
>
> Belén Díaz-Agudo, Complutense University of Madrid, Spain
> Babak Esfandiari, Carleton University, Canada
> Pedro Antonio González-Calero, Complutense University of Madrid, Spain
> Joshua Jones, Georgia Institute of Technology, USA
> Hector Muñoz-Avila, Lehigh University, USA
> Ashwin Ram, Georgia Institute of Technology, USA
> Ian Watson, University of Auckland, New Zealand
>
> IMPORTANT DATES
>
> April 9th, 2010 Deadline for workshop paper submission
> May 14th, 2010 Notification of acceptance for workshop papers
> May 28th, 2010 Camera ready copy due
> July 20, 2010 Workshop held at ICCBR-09
>
> __________________________________________
>
> Antonio A. Sánchez Ruiz-Granados
> Dpto. de Ingeniería del Software e Inteligencia Artificial
> Facultad de Informática
> Universidad Complutense de Madrid
> e-mail: antsanch at fdi.ucm.es
> web: http://gaia.fdi.ucm.es/people/antonio/
>
> ___________________________________________
>
>
> ****************************************************
> ** To send and receive IFIP-EC-NEWS, go to
> ** http://listserver.tue.nl/mailman/listinfo/icec
> ** and subscribe directly
> ****************************************************
> ** News archives:
> ** http://listserver.tue.nl/mailman/private/icec/
> ****************************************************
> ** To join the IFIP ENTERTAINMENT COMPUTING Group
> ** contact: g.w.m.rauterberg at tue.nl
> ****************************************************
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20100316/c1e5696f/attachment.html>
More information about the game_edu
mailing list