[game_edu] Qol, "crunch" and Education

Jose P. Zagal jzagal at cdm.depaul.edu
Fri Feb 4 11:27:13 EST 2011




> The timing of this thread, in the week following Global Game Jam, is

> hilarious.

>

> "We should not encourage students to "crunch", or expect that they

> will, or assign them work such that they have no way of completing it

> without having to put in crunch-style hours."

>

> Unless it's fun.



You raise a good point that I've wrestled with over the years.

Does Game Jam somehow legitimize (in the eyes of the students) overtime
and crunching? I don't really have an answer for that, and I hope that
someone explores the question...

I am concerned that it does, and this year I almost cut the "overnight"
aspect. What I have done, as far as organizing Game Jam is:

1. On Friday I send everyone home. Game Jam only runs overnight from Sat
to Sun.

2. We end earlier on Sunday (11am, rather than 3pm)

3. I make sure to provide decent meals (within budgetary constraints)
rather than snacks to create opportunities for participants to take a
break, step away from the computer, and nourish themselves properly.



--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University

http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal


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