[game_edu] Qol, "crunch" and Education
Jose P. Zagal
jzagal at cdm.depaul.edu
Fri Feb 4 11:27:13 EST 2011
> The timing of this thread, in the week following Global Game Jam, is
> hilarious.
>
> "We should not encourage students to "crunch", or expect that they
> will, or assign them work such that they have no way of completing it
> without having to put in crunch-style hours."
>
> Unless it's fun.
You raise a good point that I've wrestled with over the years.
Does Game Jam somehow legitimize (in the eyes of the students) overtime
and crunching? I don't really have an answer for that, and I hope that
someone explores the question...
I am concerned that it does, and this year I almost cut the "overnight"
aspect. What I have done, as far as organizing Game Jam is:
1. On Friday I send everyone home. Game Jam only runs overnight from Sat
to Sun.
2. We end earlier on Sunday (11am, rather than 3pm)
3. I make sure to provide decent meals (within budgetary constraints)
rather than snacks to create opportunities for participants to take a
break, step away from the computer, and nourish themselves properly.
--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal
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