[game_edu] Qol, "crunch" and Education

Susan Gold goldfile at gmail.com
Fri Feb 4 12:09:35 EST 2011


OK, forum trolls just like to bash anything, especially when IGDA
related... QofL on the other hand is very serious area of concern for
all of us, but it is true, they always seem to go off right after
GGJ. I should not have put the two in the same column when there is
honest discourse on an issue.

sg

On Feb 4, 2011, at 12:00 PM, Corvus Elrod wrote:


> I'm not sure it's appropriate to conflate the QoL SIG and forum

> trolls. I think there are valid concerns about the message the Game

> Jam might send about QoL and if people aren't hearing the message

> about sleep from the GGJ then we need to find other ways to

> communicate it.

>

> --

> Corvus

>

> On Fri, Feb 4, 2011 at 8:56 AM, Susan Gold <goldfile at gmail.com> wrote:

> Just a note... the QofL SIG and many forum trolls went off on GGJ

> last year at the same time. Not only did the GGJ stress that people

> get sleep, last year it was one of the achievements. No matter what

> GGJ does say via the website or words of advice, QofL feels that

> this is the time to strike on a yearly basis. I think QofL needs to

> find a way to speak to the issue, but feel that they use GGJ as a

> good place to take out all of their frustrations.

>

> Susan

>

>

> On Feb 4, 2011, at 11:38 AM, Corvus Elrod wrote:

>

>> I stressed the importance of sleep and proper diet at our jam this

>> year. As a result, a lot of the teams ensured they got proper

>> night's sleep. At the postmortem we held last night, it was the

>> teams that got sleep that had the most complete and polished games.

>>

>> I'm hoping that the Jam will continue to serve as proof that crunch

>> doesn't work as well as sleep. But it takes putting that message

>> out there continuously to make it stick.

>>

>> --

>> Corvus

>>

>> On Fri, Feb 4, 2011 at 8:27 AM, Jose P. Zagal

>> <jzagal at cdm.depaul.edu> wrote:

>>

>> The timing of this thread, in the week following Global Game Jam, is

>> hilarious.

>>

>> "We should not encourage students to "crunch", or expect that they

>> will, or assign them work such that they have no way of completing it

>> without having to put in crunch-style hours."

>>

>> Unless it's fun.

>>

>>

>> You raise a good point that I've wrestled with over the years.

>>

>> Does Game Jam somehow legitimize (in the eyes of the students)

>> overtime and crunching? I don't really have an answer for that, and

>> I hope that someone explores the question...

>>

>> I am concerned that it does, and this year I almost cut the

>> "overnight" aspect. What I have done, as far as organizing Game Jam

>> is:

>>

>> 1. On Friday I send everyone home. Game Jam only runs overnight

>> from Sat to Sun.

>>

>> 2. We end earlier on Sunday (11am, rather than 3pm)

>>

>> 3. I make sure to provide decent meals (within budgetary

>> constraints) rather than snacks to create opportunities for

>> participants to take a break, step away from the computer, and

>> nourish themselves properly.

>>

>>

>>

>>

>> --

>> José P. Zagal

>> Assistant Professor

>> College of Computing and Digital Media

>> DePaul University

>>

>> http://www.ludoliteracy.com/

>> http://facsrv.cs.depaul.edu/~jzagal

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>

> --

> Susan Gold

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

>

>

>

>

>

>

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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