[game_edu] Qol, "crunch" and Education
Corvus Elrod
corvus.elrod at zakelro.com
Fri Feb 4 12:17:24 EST 2011
Thanks, Susan. And I agree that the org could probably use a more successful
strategy for dealing with forum trolls, but that's a whole 'nuther topic
worth discussing elsewhere.
--
Corvus Elrod
http://about.me/CorvusE
On Fri, Feb 4, 2011 at 9:09 AM, Susan Gold <goldfile at gmail.com> wrote:
> OK, forum trolls just like to bash anything, especially when IGDA
> related... QofL on the other hand is very serious area of concern for all of
> us, but it is true, they always seem to go off right after GGJ. I should
> not have put the two in the same column when there is honest discourse on an
> issue.
>
> sg
>
>
> On Feb 4, 2011, at 12:00 PM, Corvus Elrod wrote:
>
> I'm not sure it's appropriate to conflate the QoL SIG and forum trolls. I
> think there are valid concerns about the message the Game Jam might send
> about QoL and if people aren't hearing the message about sleep from the GGJ
> then we need to find other ways to communicate it.
>
> --
> Corvus
>
> On Fri, Feb 4, 2011 at 8:56 AM, Susan Gold <goldfile at gmail.com> wrote:
>
>> Just a note... the QofL SIG and many forum trolls went off on GGJ last
>> year at the same time. Not only did the GGJ stress that people get sleep,
>> last year it was one of the achievements. No matter what GGJ does say via
>> the website or words of advice, QofL feels that this is the time to strike
>> on a yearly basis. I think QofL needs to find a way to speak to the issue,
>> but feel that they use GGJ as a good place to take out all of their
>> frustrations.
>>
>> Susan
>>
>>
>> On Feb 4, 2011, at 11:38 AM, Corvus Elrod wrote:
>>
>> I stressed the importance of sleep and proper diet at our jam this year.
>> As a result, a lot of the teams ensured they got proper night's sleep. At
>> the postmortem we held last night, it was the teams that got sleep that had
>> the most complete and polished games.
>>
>> I'm hoping that the Jam will continue to serve as proof that crunch
>> doesn't work as well as sleep. But it takes putting that message out there
>> continuously to make it stick.
>>
>> --
>> Corvus
>>
>> On Fri, Feb 4, 2011 at 8:27 AM, Jose P. Zagal <jzagal at cdm.depaul.edu>wrote:
>>
>>>
>>> The timing of this thread, in the week following Global Game Jam, is
>>>> hilarious.
>>>>
>>>> "We should not encourage students to "crunch", or expect that they
>>>> will, or assign them work such that they have no way of completing it
>>>> without having to put in crunch-style hours."
>>>>
>>>> Unless it's fun.
>>>>
>>>
>>>
>>> You raise a good point that I've wrestled with over the years.
>>>
>>> Does Game Jam somehow legitimize (in the eyes of the students) overtime
>>> and crunching? I don't really have an answer for that, and I hope that
>>> someone explores the question...
>>>
>>> I am concerned that it does, and this year I almost cut the "overnight"
>>> aspect. What I have done, as far as organizing Game Jam is:
>>>
>>> 1. On Friday I send everyone home. Game Jam only runs overnight from Sat
>>> to Sun.
>>>
>>> 2. We end earlier on Sunday (11am, rather than 3pm)
>>>
>>> 3. I make sure to provide decent meals (within budgetary constraints)
>>> rather than snacks to create opportunities for participants to take a break,
>>> step away from the computer, and nourish themselves properly.
>>>
>>>
>>>
>>>
>>> --
>>> José P. Zagal
>>> Assistant Professor
>>> College of Computing and Digital Media
>>> DePaul University
>>>
>>> http://www.ludoliteracy.com/
>>> http://facsrv.cs.depaul.edu/~jzagal
>>> _______________________________________________
>>> game_edu mailing list
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>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>
>>
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>>
>> --
>> *Susan Gold*
>> In a completely sane world, madness is the only freedom!
>> - J. G. Ballard
>>
>>
>>
>>
>>
>>
>>
>>
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> _______________________________________________
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>
> --
> *Susan Gold*
> In a completely sane world, madness is the only freedom!
> - J. G. Ballard
>
>
>
>
>
>
>
>
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