[game_edu] Qol, "crunch" and Education

Ian Schreiber ai864 at yahoo.com
Fri Feb 4 13:29:10 EST 2011


Given that I'm a GGJ co-founder AND a card-carrying member of the QoL SIG, I
take issue with any suggestion that there is an "us vs. them" mentality between
the two groups. What, am I arguing with myself here? ;-)





________________________________
From: Susan Gold <goldfile at gmail.com>
To: IGDA Game Education Listserv <game_edu at igda.org>
Sent: Fri, February 4, 2011 11:56:22 AM
Subject: Re: [game_edu] Qol, "crunch" and Education

Just a note... the QofL SIG and many forum trolls went off on GGJ last year at
the same time. Not only did the GGJ stress that people get sleep, last year it
was one of the achievements. No matter what GGJ does say via the website or
words of advice, QofL feels that this is the time to strike on a yearly basis. I
think QofL needs to find a way to speak to the issue, but feel that they use GGJ
as a good place to take out all of their frustrations.

Susan



On Feb 4, 2011, at 11:38 AM, Corvus Elrod wrote:

I stressed the importance of sleep and proper diet at our jam this year. As a
result, a lot of the teams ensured they got proper night's sleep. At the
postmortem we held last night, it was the teams that got sleep that had the most
complete and polished games.

>

>

>I'm hoping that the Jam will continue to serve as proof that crunch doesn't work

>as well as sleep. But it takes putting that message out there continuously to

>make it stick.

>

>

>--

>Corvus

>

>

>On Fri, Feb 4, 2011 at 8:27 AM, Jose P. Zagal <jzagal at cdm.depaul.edu> wrote:

>

>

>>

>>The timing of this thread, in the week following Global Game Jam, is

>>>hilarious.

>>>

>>>"We should not encourage students to "crunch", or expect that they

>>>will, or assign them work such that they have no way of completing it

>>>without having to put in crunch-style hours."

>>>

>>>Unless it's fun.

>>>

>

>

You raise a good point that I've wrestled with over the years.

>>

>>Does Game Jam somehow legitimize (in the eyes of the students) overtime and

>>crunching? I don't really have an answer for that, and I hope that someone

>>explores the question...

>>

>>I am concerned that it does, and this year I almost cut the "overnight" aspect.

>>What I have done, as far as organizing Game Jam is:

>>

>>1. On Friday I send everyone home. Game Jam only runs overnight from Sat to

>Sun.

>>

>>2. We end earlier on Sunday (11am, rather than 3pm)

>>

>>3. I make sure to provide decent meals (within budgetary constraints) rather

>>than snacks to create opportunities for participants to take a break, step away

>>from the computer, and nourish themselves properly.

>>

>>

>>

>>

>>--

>>José P. Zagal

>>Assistant Professor

>>College of Computing and Digital Media

>>DePaul University

>>

>>http://www.ludoliteracy.com/

>>http://facsrv.cs.depaul.edu/~jzagal

>>_______________________________________________

>>

>>game_edu mailing list

>>game_edu at igda.org

>>http://seven.pairlist.net/mailman/listinfo/game_edu

>>

>

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>


--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard



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