[game_edu] Unity Workshop Curriculum?

Bill Crosbie bill.crosbie at gmail.com
Fri Feb 11 09:14:24 EST 2011


Beth,

I don't have a direct curriculum to teach Unity, but Unity is the
environment for my advanced game design students. The students use the
training modules at design3.com, which are quite extensive, to learn the
technology. This frees up class time for discussion of game design concepts,
programming in C# and JavaScript vis-a-vis the Unity object model, directed
lab work and project critiques. This is my first semester using this method,
so I can't tell you how successful or problematic it will be.

Noesis Interactive is a Unity partner. They were able to help us with both
Unity Pro licensing and in discounted rates on the video training.

Bill


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
bill crosbie
http://about.me/bcrosbie/bio

It is humbling almost to the point of despair to discover that 15 dozen
screenfuls of ponderous commentary produced by a small liberal-arts faculty
worth of beardy gamer geeks can, with almost zero loss of insight, be
reduced to the three panels of a Penny Arcade cartoon.
~ Julian Dibbell quoted in Wired (September 2007)




On Thu, Feb 10, 2011 at 11:13 PM, Beth Aileen Lameman
<beth at bethaileen.com>wrote:


> Hey everyone!

>

> I was wondering if anyone has curriculum that includes Unity in a

> workshop setting. I am aware of bountiful resources online, but I'm

> hoping for something more specific to a workshop format for reference.

> Even an outline of what is taught would be helpful. I'm working on

> well-rounded curriculum for a two-week intensive workshop for high

> school students transitioning into university. It not only includes

> Unity, but also art, animation, design, sound, and other aspects.

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20110211/ca871f5f/attachment.htm>


More information about the game_edu mailing list