[game_edu] Brenda Braithwaite's game_edu rant at GDC
pawlicki at cs.rochester.edu
pawlicki at cs.rochester.edu
Fri Mar 4 00:41:57 EST 2011
First of all, we should all remember that Computer Science is not
"programming". That is simply a misconception.
However, programming is the gateway to understanding
how digital information machines work. One should know this
in order to design applications on such machines.
If you don't understand a compression ratio or
the concept of a torque converter, then can you really design sports
cars? If you don't understand how a camera works, can you really be a
director? Similarly, if you don't understand how the digital information
machine works, then can you really design a digital game? (Or any
useful application?) I honestly don't think so.
Ted Pawlicki
Undergraduate Program Director
Department of Computer Science
University of Rochester
> To push your metaphor a bit-do you need to be a mechanic to design cars,
> because I'd argue that having specific programming skill is more similar
> to the work of a mechanic than an engineer. Mechanics know plenty about
> what's under the hood.
>
> I don't think you need programming skills, I think you need formal logic
> skills coupled with creativity. If you close the door on non-programmers,
> you're losing an opportunity.
>
>
>
>
> Sent from my iPhone
>
> Lindsay Grace
> LGrace.com
>
>
> On Mar 3, 2011, at 11:37 AM, "pawlicki at cs.rochester.edu"
> <pawlicki at cs.rochester.edu> wrote:
>
>> Consider:
>>
>> Do you need to be an engineer to design a sports car?
>>
>> I think that you do. Sure sports cars are "fun". You can't
>> design a sports car without understand issues of art, style,
>> and the psychology of interaction with the machine and
>> technology. Nonetheless, you need to be an engineer to
>> design a car because you have to understand how the technology
>> "under the hood" determines the user experience. The two
>> are not separable.
>>
>> Likewise, and for the same reasons, you need to be an engineer
>> to design a game. The technology is not separate from the
>> user experience.
>>
>> Ted Pawlicki
>> Department of Computer Science
>> Hajim School of Engineering
>> Univerisity of Rochester
>>
>>
>>> 'Good', yes. But there are inferences in what you are saying that I'd
>>> like to clarify.
>>>
>>> You are describing the process as a solo one. I think that's not usual,
>>> and the role of the designer in the development team is not one that
>>> involves programming (at least not necessarily). Programming is not a
>>> big part of the design phase at all IMO, and only once one has a clear
>>> design concept can you really build anything, then iterate it. Assuming
>>> that the designer holds the game in their hands until it solidifies
>>> into
>>> a playable is not something I personally would do.
>>>
>>> JP
>>>
>>> On 3/3/2011 11:10 AM, Seth Sivak wrote:
>>>> I think it is good for designers to be able to code. They do not need
>>>> to be "engineers" but be able to code enough to prototype their own
>>>> designs. As soon as you add in another person the iteration loop gets
>>>> much longer, and the longer the loop the fewer iterations that can be
>>>> completed. Once the game is out of the design phase and more into
>>>> production the game design role becomes more about problem solving
>>>> than pure creativity, so at that point it is fine to no longer code
>>>> and let pure engineers create the production level stuff.
>>>>
>>>> Seth
>>>>
>>>> On Thu, Mar 3, 2011 at 12:53 PM, jparker <jparker at ucalgary.ca
>>>> <mailto:jparker at ucalgary.ca>> wrote:
>>>>
>>>> Interesting rant, and she certainly has credentials.
>>>>
>>>> Still, I don't think that game designers are necessarily excellent
>>>> programmers. They need to understand limits and possibilities, and
>>>> to be able to communicate well with programmers. Game design is
>>>> not a programming task, and game development is not a software
>>>> business. It's a business that does involve software to be sure.
>>>> Computer science programs (in my observation over only the past 12
>>>> years) produce relatively poor game designers, as their focus is
>>>> rather different than that of most design fields. It makes as much
>>>> sense that a CS major could design a good chair or house as design
>>>> a good game. And in fact, the game programmers on a team
>>>> traditionally have relatively little input to the creative process
>>>> (again, there are certainly exceptions, and things are changing in
>>>> some places).
>>>>
>>>> If a game designer has a vast knowledge of programming that could
>>>> be a good thing. I don't believe it to be a requirement. Thus the
>>>> question is 'is it worth the time needed to become an excellent
>>>> programmer'? That's hard to answer with authority.
>>>>
>>>> Jim
>>>>
>>>>
>>>> On 3/3/2011 8:38 AM, Peter Border wrote:
>>>>
>>>> For anybody else who's stuck at home this week.
>>>>
>>>> http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/
>>>>
>>>> Peter Border
>>>> Game and Application Design Chairman
>>>> Globe University/Minnesota School of Business
>>>> 1401 West 76th St
>>>> Richfield, MN 55423
>>>> pborder at msbcollege.edu <mailto:pborder at msbcollege.edu>
>>>> ________________________________________
>>>>
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>>>>
>>>>
>>>>
>>>> --
>>>> From Hauptmann
>>>> --------------------------------------------------------------------
>>>> The inflated style is itself a kind of euphemism. A mass of
>>>> Latin
>>>> words falls upon the facts like soft snow, blurring the outlines
>>>> and
>>>> covering up all the details. The great enemy of clear language
>>>> is
>>>> insincerity. âGeorge
>>>> Orwell
>>>>
>>>> Dr. J. R. Parker, Digital Media Laboratory
>>>> Professor of Play http://www.ucalgary.ca/~jparker
>>>> <http://www.ucalgary.ca/%7Ejparker>
>>>> Faculty of Fine Arts jparker@ ucalgary.ca
>>>> <http://ucalgary.ca>
>>>> University of Calgary 403-220-6784 AB606/AB611
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> +Seth
>>>
>>> --
>>> From Hauptmann
>>> --------------------------------------------------------------------
>>> The inflated style is itself a kind of euphemism. A mass of Latin
>>> words falls upon the facts like soft snow, blurring the outlines and
>>> covering up all the details. The great enemy of clear language is
>>> insincerity. âGeorge Orwell
>>>
>>> Dr. J. R. Parker, Digital Media Laboratory
>>> Professor of Play http://www.ucalgary.ca/~jparker
>>> Faculty of Fine Arts jparker@ ucalgary.ca
>>> University of Calgary 403-220-6784 AB606/AB611
>>>
>>> _______________________________________________
>>> game_edu mailing list
>>> game_edu at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>
>>
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