[game_edu] game suggestions

Alex Myers myers.alex at gmail.com
Tue Oct 18 10:35:34 EDT 2011


Charlie,

I use Fluxx (http://www.wunderland.com/LooneyLabs/Fluxx/) and We Didn't Playtest This At Al (http://asmadigames.com/ourgames.php)l (scroll down) in my Intro to Game Design classes. I like them because the students are making a game as they play it.

http://alexmyers.info
http://driftstation.org/gamesplusplus


On Tuesday, October 18, 2011 at 9:00 AM, game_edu-request at igda.org wrote:


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> Today's Topics:

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> 1. Game Suggestions (coachpayne at aol.com (mailto:coachpayne at aol.com))

> 2. Re: Game Suggestions (Maria Droujkova)

> 3. Help a graduate student with resources (Derric Clark)

>

>

> ----------------------------------------------------------------------

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> Message: 1

> Date: Tue, 18 Oct 2011 07:51:29 -0400 (EDT)

> From: coachpayne at aol.com (mailto:coachpayne at aol.com)

> Subject: [game_edu] Game Suggestions

> To: game_edu at igda.org (mailto:game_edu at igda.org)

> Message-ID: <8CE5BA368276897-1750-870F3 at webmail-m156.sysops.aol.com (mailto:8CE5BA368276897-1750-870F3 at webmail-m156.sysops.aol.com)>

> Content-Type: text/plain; charset="us-ascii"

>

> Thanks for the input on game design programs and environments. My students all have laptops, heavy on the MacBook side, and most of these suggestions were playable on both.

>

>

> Next question: if you could have a group of high school students play a game to get a feel for game design, what would it (they) be? I'd like to know which games, digital and non-digital,would be useful to play, maybe prior to the first real meeting after signup. Preferably, these would be accessible online, and free is better. I want the students to figure out "fun" for themselves prior to discussing the idea. Games I've used include the classic tic-tac-toe and rock-scissors-paper, as well as checkers and chess, Risk, and the ball game 4-square for non-digital, Angry Birds (of course) for smartphones and tablets, and Sim City and others for digital. I might also have them play some arcade games such as Space Invaders and Asteroids. Relatively non-violent games would be preferred, given an audience of sophomore/junior private school kids, with a girls school hosting this mini-term course. I'd really like to develop a large range of games. I've got lots of resources, m

> ainly at my "old" school, (http://dpsgaming.wikispaces.com/Books+and+Other+Resources), but your current suggestions would be welcome. I'd like to create some sort of list this week, if possible.

>

>

> Thanks.

>

>

> Charlie Payne, M.Ed.

> Teacher of Physics

> St. Catherine's School

> Richmond, VA

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> Message: 2

> Date: Tue, 18 Oct 2011 08:18:17 -0400

> From: Maria Droujkova <droujkova at gmail.com (mailto:droujkova at gmail.com)>

> Subject: Re: [game_edu] Game Suggestions

> To: IGDA Game Education Listserv <game_edu at igda.org (mailto:game_edu at igda.org)>

> Message-ID:

> <CALVrbehrDa2hojmCiXEFsFQ7kksxYmXH5d6bNzFSHxe5+uMZVg at mail.gmail.com (mailto:CALVrbehrDa2hojmCiXEFsFQ7kksxYmXH5d6bNzFSHxe5+uMZVg at mail.gmail.com)>

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>

> I used the following activity for the same purpose:

>

> - Kids wrote names of their favorite games on cards

> - Then they sorted cards into groups, by similarity

> - We talked about categories kids created for sorting, and different

> categories game designers used

>

> You need to do some sort of a comparison task to get at design, so playing a

> single game may not take you there. Or you could offer several versions of

> one game, such as 3d tic-tac-toe (and other extensions of it) to talk about

> game elements that change and stay the same.

>

> Cheers,

> Maria Droujkova

> 919-388-1721

>

> Make math your own, to make your own math

>

>

>

>

> On Tue, Oct 18, 2011 at 7:51 AM, <coachpayne at aol.com (mailto:coachpayne at aol.com)> wrote:

>

> > Thanks for the input on game design programs and environments. My students

> > all have laptops, heavy on the MacBook side, and most of these suggestions

> > were playable on both.

> >

> > Next question: if you could have a group of high school students play a

> > game to get a feel for game design, what would it (they) be? I'd like to

> > know which games, digital and non-digital,would be useful to play, maybe

> > prior to the first real meeting after signup. Preferably, these would be

> > accessible online, and free is better. I want the students to figure out

> > "fun" for themselves prior to discussing the idea. Games I've used include

> > the classic tic-tac-toe and rock-scissors-paper, as well as checkers and

> > chess, Risk, and the ball game 4-square for non-digital, Angry Birds (of

> > course) for smartphones and tablets, and Sim City and others for digital. I

> > might also have them play some arcade games such as Space Invaders and

> > Asteroids. Relatively non-violent games would be preferred, given an

> > audience of sophomore/junior private school kids, with a girls school

> > hosting this mini-term course. I'd really like to develop a large range of

> > games. I've got lots of resources, mainly at my "old" school, (

> > http://dpsgaming.wikispaces.com/Books+and+Other+Resources)<http://dpsgaming.wikispaces.com/Books+and+Other+Resources>,

> > but your current suggestions would be welcome. I'd like to create some sort

> > of list this week, if possible.

> >

> > Thanks.

> >

> > Charlie Payne, M.Ed.

> > Teacher of Physics

> > St. Catherine's School

> > Richmond, VA

> >

> > _______________________________________________

> > game_edu mailing list

> > game_edu at igda.org (mailto:game_edu at igda.org)

> > http://seven.pairlist.net/mailman/listinfo/game_edu

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> Message: 3

> Date: Tue, 18 Oct 2011 06:41:23 -0700

> From: Derric Clark <dclark at uat.edu (mailto:dclark at uat.edu)>

> Subject: [game_edu] Help a graduate student with resources

> To: "game_edu at igda.org (mailto:game_edu at igda.org)" <game_edu at igda.org (mailto:game_edu at igda.org)>

> Message-ID:

> <4E3234BDD26C1C4DA31C16DAD9170DFCFEA67367 at Corrin.Known-Universe.com (mailto:4E3234BDD26C1C4DA31C16DAD9170DFCFEA67367 at Corrin.Known-Universe.com)>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Hello all,

>

> I have a graduate student that is looking for resources to start a research project. Attached is a description of what he is wanting to do. If you know of any resources (books, articles, prior research, etc) that may help him in a literature review please let me know.

>

> Derric

>

>

> Description

> In this digital age that we live in, the rate at which information is open to people is extremely fast, flowing and dynamic. It is because of this dynamic system that we live in, that attention spans are at an all time low. This is due to the fact that children are in a monotone classroom with a monotone teacher with a monotone teaching method. With today's teaching system being entirely outdated, children have no interest in learning subject matters that may appeal to them in their later years. This research paper will talk about how video games can be the niche that instructors need to get children interested in learning all subjects through tangential learning. Tangential learning is the process in which people learn things without realizing that they have learned something. This paper will also talk about the financial benefit that educational video games can hold in the game design industry as a popular venture.

>

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