[game_edu] Game Suggestions

Hanli Geyser hanligeyser at gmail.com
Wed Oct 19 03:52:00 EDT 2011


Dan, would you mind pointing me to the sites you use? I am currently
compiling a weekly play list for the game design course I'll be teaching
next year, so I found your suggestions really helpful, thanks!

best


Hanli

On Tue, Oct 18, 2011 at 10:39 PM, Dan Carreker <danc at narrativedesigns.com>wrote:


> ** ** ** ** **

>

> I give a weekly game to play in my game design course. They are all

> available on the internet for free.****

>

> ** **

>

> War****

>

> Mancala****

>

> Parcheesi****

>

> Blackjack****

>

> Monopoly****

>

> Poker****

>

> Risk****

>

> Chess****

>

> Settlers of Catan****

>

> Magic the Gathering****

>

> ** **

>

> Obviously Blackjack and Poker are at non-gambling sites. For M:TG I use

> Wizards of the Coast’s online tutorial (though, if you can, bringing in a

> deck for them to play wouldn’t be a bad idea.) The other ones can be found

> pretty easy, though you might have to use a “clone” for Risk and Settlers.

> Each week the student discusses the game assigned and then I introduce a new

> concept related to that (*War* turns to a discussion on the importance of

> choice, *Mancala *introduces optimal paths, etc.)****

>

> ** **

>

> We also use League of Legends as a common reference throughout the quarter.

> Students are required to downloads the game and play several games each week

> (either PVP or against the AI) during the first half of the term. We use LoL

> because it’s entirely free (a major consideration) as well as having most

> elements that would be discussed in a game design class. This makes it

> simpler to discuss any particular aspect of game design since it gives all

> students at least one common point of reference.****

>

> ** **

>

> The card game *Fluxx *that Alex recommends would also be a great one to

> include, but can be difficult to locate. I’d also suggest the board game *

> Zombies!!!* but it doesn’t lend itself to the non-violent condition you

> listed. ****

>

> ** **

>

> --Dan Carreker****

>

> ** **

> ------------------------------

>

> *From:* coachpayne at aol.com [mailto:coachpayne at aol.com]

> *Sent:* Tuesday, October 18, 2011 4:51 AM

> *To:* game_edu at igda.org

> *Subject:* [game_edu] Game Suggestions****

>

> ** **

>

> Thanks for the input on game design programs and environments. My students

> all have laptops, heavy on the MacBook side, and most of these suggestions

> were playable on both. ****

>

> ** **

>

> Next question: if you could have a group of high school students play a

> game to get a feel for game design, what would it (they) be? I'd like to

> know which games, digital and non-digital,would be useful to play, maybe

> prior to the first real meeting after signup. Preferably, these would be

> accessible online, and free is better. I want the students to figure out

> "fun" for themselves prior to discussing the idea. Games I've used include

> the classic tic-tac-toe and rock-scissors-paper, as well as checkers and

> chess, Risk, and the ball game 4-square for non-digital, Angry Birds (of

> course) for smartphones and tablets, and ****Sim** **City**** and others

> for digital. I might also have them play some arcade games such as Space

> Invaders and Asteroids. Relatively non-violent games would be preferred,

> given an audience of sophomore/junior private school kids, with a girls

> school hosting this mini-term course. I'd really like to develop a large

> range of games. I've got lots of resources, mainly at my "old" school, (

> http://dpsgaming.wikispaces.com/Books+and+Other+Resources)<http://dpsgaming.wikispaces.com/Books+and+Other+Resources>,

> but your current suggestions would be welcome. I'd like to create some sort

> of list this week, if possible.****

>

> ** **

>

> Thanks.****

>

> ** **

>

> Charlie Payne, M.Ed.****

>

> Teacher of Physics****

>

> St. Catherine's School****

>

> ****Richmond**, **VA********

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>



--
Hanli Geyser
hanligeyser at gmail.com
083 400 8773
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20111019/8cdd44eb/attachment.htm>


More information about the game_edu mailing list