[game_edu] Game Suggestions
Hanli Geyser
hanligeyser at gmail.com
Wed Oct 19 03:52:00 EDT 2011
Dan, would you mind pointing me to the sites you use? I am currently
compiling a weekly play list for the game design course I'll be teaching
next year, so I found your suggestions really helpful, thanks!
best
Hanli
On Tue, Oct 18, 2011 at 10:39 PM, Dan Carreker <danc at narrativedesigns.com>wrote:
> ** ** ** ** **
>
> I give a weekly game to play in my game design course. They are all
> available on the internet for free.****
>
> ** **
>
> War****
>
> Mancala****
>
> Parcheesi****
>
> Blackjack****
>
> Monopoly****
>
> Poker****
>
> Risk****
>
> Chess****
>
> Settlers of Catan****
>
> Magic the Gathering****
>
> ** **
>
> Obviously Blackjack and Poker are at non-gambling sites. For M:TG I use
> Wizards of the Coast’s online tutorial (though, if you can, bringing in a
> deck for them to play wouldn’t be a bad idea.) The other ones can be found
> pretty easy, though you might have to use a “clone” for Risk and Settlers.
> Each week the student discusses the game assigned and then I introduce a new
> concept related to that (*War* turns to a discussion on the importance of
> choice, *Mancala *introduces optimal paths, etc.)****
>
> ** **
>
> We also use League of Legends as a common reference throughout the quarter.
> Students are required to downloads the game and play several games each week
> (either PVP or against the AI) during the first half of the term. We use LoL
> because it’s entirely free (a major consideration) as well as having most
> elements that would be discussed in a game design class. This makes it
> simpler to discuss any particular aspect of game design since it gives all
> students at least one common point of reference.****
>
> ** **
>
> The card game *Fluxx *that Alex recommends would also be a great one to
> include, but can be difficult to locate. I’d also suggest the board game *
> Zombies!!!* but it doesn’t lend itself to the non-violent condition you
> listed. ****
>
> ** **
>
> --Dan Carreker****
>
> ** **
> ------------------------------
>
> *From:* coachpayne at aol.com [mailto:coachpayne at aol.com]
> *Sent:* Tuesday, October 18, 2011 4:51 AM
> *To:* game_edu at igda.org
> *Subject:* [game_edu] Game Suggestions****
>
> ** **
>
> Thanks for the input on game design programs and environments. My students
> all have laptops, heavy on the MacBook side, and most of these suggestions
> were playable on both. ****
>
> ** **
>
> Next question: if you could have a group of high school students play a
> game to get a feel for game design, what would it (they) be? I'd like to
> know which games, digital and non-digital,would be useful to play, maybe
> prior to the first real meeting after signup. Preferably, these would be
> accessible online, and free is better. I want the students to figure out
> "fun" for themselves prior to discussing the idea. Games I've used include
> the classic tic-tac-toe and rock-scissors-paper, as well as checkers and
> chess, Risk, and the ball game 4-square for non-digital, Angry Birds (of
> course) for smartphones and tablets, and ****Sim** **City**** and others
> for digital. I might also have them play some arcade games such as Space
> Invaders and Asteroids. Relatively non-violent games would be preferred,
> given an audience of sophomore/junior private school kids, with a girls
> school hosting this mini-term course. I'd really like to develop a large
> range of games. I've got lots of resources, mainly at my "old" school, (
> http://dpsgaming.wikispaces.com/Books+and+Other+Resources)<http://dpsgaming.wikispaces.com/Books+and+Other+Resources>,
> but your current suggestions would be welcome. I'd like to create some sort
> of list this week, if possible.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> Charlie Payne, M.Ed.****
>
> Teacher of Physics****
>
> St. Catherine's School****
>
> ****Richmond**, **VA********
>
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--
Hanli Geyser
hanligeyser at gmail.com
083 400 8773
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