[game_edu] Implications of students going into a male-dominated industry?
Jose P. Zagal
jzagal at cdm.depaul.edu
Mon Sep 19 16:25:30 EDT 2011
> It makes me wonder though: the fact that the industry is predominantly
> white, male and straight, and that this lack of diversity is a problem
> in so many ways -- is this a problem on everyone's radar in the
> educational space? How do different schools handle this (particularly
> trade/vocational schools that are highly industry-focused)? Does anyone
> require students to take an entire class in understanding unequal
> societal power dynamics... or do you graft it on to a single class as an
> isolated topic, and hope it sticks... or do you try to integrate these
> discussions throughout the curriculum (say, by having game design
> students make games for target audiences other than themselves)... or
> does the topic never see mention in the classroom at all because it's
> seen to be outside the scope of game dev?
We cover many of the issues in the game industry in the context of a
course on Ethics and Videogames (e.g. credit, working conditions,
diversity, etc.). The course covers more than that, but at least there
are a few class periods dedicated to talking about problems the game
industry is currently facing...
--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal
More information about the game_edu
mailing list