[game_edu] Implications of students going into a male-dominated industry?

Adam Parker aparker at qantmcollege.edu.au
Wed Sep 21 20:51:50 EDT 2011


Hi Anthony,

This year, I had one of my female project managers talking about her
progress in the degree at a local girls' school. This was very positive, and
we'll be doing more of it.

I agree, practical demonstration of competence reshapes social views.
However, I prefer that we minimise the discussion of ideological debate -
I'd rather it was presented as a viable option and nothing more. Referring
ab initio to defeating the sausage-fest simply invokes the obsolete culture
we are looking to leave behind, and minoritises female endeavour by casting
it as existing solely to defeat a dominant masculine cultural role.

Cheers,
Adam

On Wed, Sep 21, 2011 at 8:16 AM, Anthony Hart-Jones <tony at dragonstalon.co.uk

> wrote:



> **

> On 20/09/11 22:49, Adam Moore wrote:

>

> I’d say the imbalance is endemic to society and the game industry isn’t

> the only industry affected. It’s not caused by genetics – it’s all caused by

> social constructs.****

>

> ** **

>

> Here’s an even tougher question – what can we and our students do to change

> this imbalance?

>

> This may come across as flippant or sarcastic, but how about asking

> female developers and students to talk about their work. Not TV-spots, not

> school visits, but simply talking about their jobs. Get the to talk to

> their daughters, their sisters, their nieces and second-cousins. Even half

> of the men can do it; you talk about how much fun your job is, then when the

> girl in question brings gender into it, you say '*actually, no; I know

> quite a few women who are in / are studying games-development*' and

> challenge those stereotypes by related personal experience.

> The fact is that even we developers and educators here who are discussing

> this right now will probably talk about games and games-development to male

> family and friends, but gloss over it for female. We assume they would not

> be interested and so we don't 'bore them' with details of our world. The

> boys and men are more likely to initiate a conversation about these topics,

> but that doesn't mean girls and women are not just as interested if you

> catch their interest.

>

> The fact of the matter is that girls will respond better to a woman

> relating her experience, especially one they can admire and meet in the

> flesh, but any one of us can say '*no, games development is not the

> sausage-fest it once was*' and maybe help turn the tide of public-opinion,

> which I have always held is the true issue. (my anthropologist friend

> agrees on this too; she swears it is all cultural)

>

>

> ****

>

> How can we solve these problems with game design?

>

> Having read a long paper on this topic moments ago (thank you, Nick

> Lalone), I would say that we need to design for human beings irrespective of

> gender and let the boys and girls realise they like the same kinds of

> games. Other than that, I am at a loss right now.

>

> This has been an amazing conversation and quite eye-opening. I think

> it'll take a good night's sleep to digest it all and maybe I will be filled

> with ideas in the morning.

>

> - Anthony

>

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>

>



--
Adam Parker
Senior Lecturer, Games Design
Qantm College

Qantm College Melbourne Campus
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South Melbourne VIC 3205 Australia

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