[game_edu] What is the name for this principle?
Jim Parker
jparker at ucalgary.ca
Tue Jun 5 14:42:36 EDT 2012
Could be related, but I've seen relatively severe forms. There was an
educational game that had a clown climbing a rope. The player had to
type in the solution to a simple arithmetic expression (3+2) to have the
clown climb a few feet. Get to the top and go to the next level!
... except that the rope was actually a lit fuse, and the clown would
fall if the burning part reached him. His face would change expression
and he'd fall. I saw young players panic and burst into tears when they
saw the end of the fuse approaching. It was not motivating, to be sure.
Now, this is a pathological instance and the player's age is certainly a
factor, but I think it's a bit more than a basic fear of losing. Still,
I'm open to the thought.
Jim
On 6/5/2012 12:30 PM, Jose P. Zagal wrote:
> Sounds related to loss aversion? (can't stand to see the game "lose")
> (see wikipedia for a layman's explanation -
> http://en.wikipedia.org/wiki/Loss_aversion)
>
>
> Jose
>
> On 6/5/2012 1:17 PM, Jim Parker wrote:
>> Also posted to Serious Games
>>
>> A question that a grad student and I were discussing revolves around the
>> observation that there appears to be some kind of compulsion to complete
>> certain game tasks that have time constraints. For instance, think of
>> Dance Dance Revolution when there is a single step traveling down the
>> screen. The player knows what action must be taken, and feels some sort
>> of compulsion to not let that note go by.
>>
>> Furthermore, can this compulsion be described in terms of drawing a
>> player into a game as opposed to a player that is already playing a
>> game? For example, a DDR game is left running and someone is observing
>> the step traveling down the screen. Even though there were not playing
>> up to this point, they still feel the compulsion to not let that step go
>> by.
>>
>> Any papers that discuss this, or even the name of the compulsion would
>> be greatly appreciated.
>>
>> Thanks
>> Jim
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