[game_edu] game_edu Digest, Vol 92, Issue 7

Harrington, Timothy tharrington at devry.edu
Tue Mar 6 00:30:05 EST 2012


Hi Monica,

If you are developing a course that is focusing on game criticism and critical analysis on the interactive nature of play, consider "Man, Play and Games", by Caillois. You may also consider, "Perceiving Play: The Art and Study of Computer Games", by Mortensen; or, "The Business and Culture of Digital Games", by Kerr.


Tim J. Harrington, Ed.D.
University Academic Affairs
Assistant National College Dean

College of Media Arts & Technology
Game & Simulation Programming
Web Graphics Design
Multimedia Design & Development

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Message: 3
Date: Mon, 05 Mar 2012 14:39:00 -0500
From: "McGill, Monica" <mmcgill at bumail.bradley.edu>
Subject: [game_edu] Reading Material for Critical Game Studies course
To: <game_edu at igda.org>
Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu>
Content-Type: text/plain; charset="US-ASCII"

Hi,

Could anyone recommend relevant books or reading materials for undergraduate
students for a game studies course? The course will be offered for the first
time this fall and is being designed to cover the "Game Criticism" portion
of the IGDA curriculum framework (Game Studies, Experience-Centered
Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,
Analysis of Game Design).

I'm also open to any advice from others who have taught this type of course
before.

Thanks in advance!

Monica



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