[game_edu] CfP Reminder: 2nd Workshop on Design Patterns in Games (DPG 2013) at FDG2013, Chania Greece, 14-17 May

Jose P. Zagal jzagal at cdm.depaul.edu
Fri Feb 22 14:08:47 EST 2013


-------- Original Message --------
Submission deadline in a little under two weeks! Apologies for
crossposting...

Website: http://dpg.fdg2013.org/ <http://dpg.fdg2013.org/>

A design pattern is a means of formally describing a solution to a
design problem in a particular domain or field. Design pattern
approaches have long been used in diverse fields such as architecture,
software engineering, and interaction design. With the emergence of game
scholarship, there has been interest in applying design patterns to
aspects of game design. There are many potential benefits to design
pattern approaches, including generation of frameworks for teaching and
communicating about game design and practical usage in brainstorming
ideas and tuning designs. Furthermore, deeper understanding of the
patterns implicit in their games can help designers explore previously
untried ideas and expectations of player behavior.

Important Dates
---------------
Paper submission: 6 March, 2013 (Midnight, UTC-11)
Notification to authors: 28 March, 2013
Workshop held: TBA, during the week of 14-17 May, 2013

Workshop Organization
---------------------
The DPG workshop will feature a half day of research paper
presentations, followed by a half day of group discussions on challenges
and opportunities in design pattern research, concluding with short
presentations of group discussion results.

The research paper program will consist of short papers (4 pages in ACM
format) and full papers (8 pages) selected via a peer-reviewed process.
Since the workshop is intended to explore new ideas and directions,
submission of incomplete and in-process results are encouraged.

Group discussions will likely follow from issues raised during the paper
presentations, but participants are also encouraged to prepare short
position statements. The goal is to identify challenges and
opportunities in discovering patterns, teaching them, and applying them
in game design practice. Following a workshop-wide discussion,
participants will select select issues to explore in-depth in breakout
groups of 4-5 based on interest. At the end of the workshop, all groups
will re-convene and give short presentations of their results. Each
breakout group will select a representative to present their findings,
which may include a detailed exploration of their selected issues and
proposals for solutions and new research directions.

Research Areas
--------------
Submissions to this workshop are encouraged from, but not limited to,
the following areas:

How game design practice can benefit from a design pattern approach
- Case studies of design pattern usage
- Teaching game design using patterns
- Methods for discovering design patterns in existing games
- Methods for representing and communicating design patterns
- Methods for evaluating design patterns
- Design patterns as input to procedural content generation systems
- Design patterns in different game genres
- Design patterns in different aspects of game design
- Relationships between player behavior and design patterns
- Understanding designer intent through design pattern analysis
- Methods of tuning/improving games with design patterns
- Design patterns in analog games

Submission Instructions
-----------------------
Submissions should be in PDF format and follow ACM SIG conference
formatting guidelines, please consult the ACM website for templates:
http://www.acm.org/sigs/publications/proceedings-templates

Papers should be submitted using the Easychair submission system:
https://www.easychair.org/conferences/?conf=dpg2013

Proceedings
-----------
Papers from the 2012 workshop have been accepted for inclusion in the
ACM Digital Library due to our in-cooperation status with SIGCHI
(http://dl.acm.org/citation.cfm?id=2427116). We anticipate the same for
the 2013 workshop.


Organizing Committee
-------------------
Jose Zagal (Chair) - DePaul University
Staffan Björk - Göteborg University & Interactive Institute
Kenneth Hullett- GREE International, Inc.
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