[game_edu] HTML 5 2D

Siobhan Thomas four at nucleus.com
Fri Jun 27 02:07:11 EDT 2014


Yes, will do:)

Sent from my iPhone

> On 27 Jun 2014, at 03:53, Angel Rivera <arivera at utica.edu> wrote:
> 
> Would you write back to the mailing list with the frameworks/engines you picked and why you picked them.
> 
> Thanks
> 
> 
>> On Thu, Jun 26, 2014 at 5:57 PM, Siobhan Thomas <four at nucleus.com> wrote:
>> Thank you everyone for your very helpful responses! You've given me a lot to think about:)
>> 
>> Sent from my iPhone
>> 
>>> On 26 Jun 2014, at 07:02, Angel Rivera <arivera at utica.edu> wrote:
>>> 
>>> There are so many.
>>> 
>>> ImpactJs is popular and well maintained and you can also use it to create HTML5 games for the WiiU. Impactjs.com
>>> 
>>> Construct2 exports games in html5+js. It has a javascript SDK for deep acess and to implement custom features. You can also make WiiU games with it and almost for any other platform. Good for beginners and advanced developers. Integration with Spriter for sprite animations, advanced collision boxes, etc. We use Construct2 in my school for introduction to gamedev. Www.scirra.com
>>> 
>>> Maybe others have more information.
>>> 
>>> Cheers. 
>>>> On Jun 25, 2014 8:46 AM, "Siobhan Thomas" <four at nucleus.com> wrote:
>>>> Hi everyone,
>>>> 
>>>> Just need a quick bit of advice. We currently use flash+as3+flash builder for our first year first semester 2d games module.
>>>> 
>>>> I'd like to move to HTML5. Anyone have any suggestions in this regard? Can anyone suggest a good engine? Framework? Etc?
>>>> 
>>>> We already use Unity, so this would be something other than that.
>>>> 
>>>> Thanks
>>>> Siobhan
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