[game_edu] Teaching with Unity and Playmaker
Mr. Ali
vgdwiz at gmail.com
Wed Oct 15 23:29:36 EDT 2014
I alao teaxh at a high school using unity. Can you share some resources.
Omar.
On Oct 15, 2014, at 10:32 PM, Bhupinder Virk-Anwar via game_edu <game_edu at igda.org> wrote:
> Hi I teach with Unity at a high school level..
> mix of artist and programmers , and even some non-programmers. I think Unity has enough meat to it
> and is a viable industry engine to offer content for a full year course. If you want to collaborate or have more questions let me know.
> Ms. A
>
>
>
>
> On Wednesday, October 15, 2014 7:15 PM, Bill Whetsel <billsclass at gmail.com> wrote:
>
>
> Hello Malcolm,
>
> I teach with the Unity & Playmaker combination and it's a great solution.
> Students can get up and running very fast. I teach a series of courses in Game Design.
> The audience is a combination of Artists, Designers and Programmers.
>
> I found most of the fundamental concepts in the Unity/Learn section can be emulated in Playmaker.
>
> The Playmaker Forums are very helpful as well.
>
>
> Bill Whetsel
> Google+
>
>
>
> On Wed, Oct 15, 2014 at 9:51 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>
> 1) A visual editor. Preferably something event based “when X do Y”.
>
> 2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>
> 3) Games can be exported to the web and played online, for easy sharing.
>
> 4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>
> 5) It is well-documented.
>
> 6) It is multi-platform (Windows and Mac, at least)
>
> 7) It is cheap/free (for educational customers)
>
> At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>
> Malcolm
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