[game_edu] Teaching with Unity and Playmaker
Penny
penny.debyl at gmail.com
Wed Oct 15 23:17:47 EDT 2014
Hi Malcolm,
I teach a class also combined with artists and programmers. This two pronged audience inspired by to write both my texts:
Holistic Game Development with Unity and
Holistic Mobile Game Development with Unity.
They both look at game development from the art for programmers and programming for artist sides.
I think Unity is the perfect tool for teaching game design and development. Powerful, yet easy to use. I've also got a tutorial I wrote called "Need for Speed" developing a simple racing game in Unity without any coding in 60 minutes if you are interested.
You can read more about my books at http://www.holistic3d.com
Cheers,
Penny
Dr Penny de Byl
Professor of Games and Multimedia
Bond University, Australia
> On 16 Oct 2014, at 12:15 pm, Bill Whetsel <billsclass at gmail.com> wrote:
>
> Hello Malcolm,
>
> I teach with the Unity & Playmaker combination and it's a great solution.
> Students can get up and running very fast. I teach a series of courses in Game Design.
> The audience is a combination of Artists, Designers and Programmers.
>
> I found most of the fundamental concepts in the Unity/Learn section can be emulated in Playmaker.
>
> The Playmaker Forums are very helpful as well.
>
>
> Bill Whetsel
> Google+
>
>
>
>> On Wed, Oct 15, 2014 at 9:51 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
>> I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>>
>> 1) A visual editor. Preferably something event based “when X do Y”.
>>
>> 2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>>
>> 3) Games can be exported to the web and played online, for easy sharing.
>>
>> 4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>>
>> 5) It is well-documented.
>>
>> 6) It is multi-platform (Windows and Mac, at least)
>>
>> 7) It is cheap/free (for educational customers)
>>
>> At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>>
>> Malcolm
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