[game_edu] Teaching with Unity and Playmaker

Malcolm Ryan malcolmr at cse.unsw.edu.au
Thu Oct 16 02:51:27 EDT 2014


Actually, having played with it a bit, I think this might be exactly what I’m looking for. Thanks for your help. ;-)

Malcolm

On 16 Oct 2014, at 3:13 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:

> Does anyone have any experience with uScript for Unity?
> 
> http://uscript.net
> 
> M
> 
> On 16 Oct 2014, at 2:56 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> 
>> I should add: I have plenty of experience with using Unity on its own (we use it in later years) but I’m specifically looking for a visual behaviour editor to get beginners going quickly, rather than having to teach C# or UnityScript. 
>> 
>> Malcolm
>> 
>> On 16 Oct 2014, at 12:51 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
>> 
>>> I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>>> 
>>> 	1) A visual editor. Preferably something event based “when X do Y”.
>>> 
>>> 	2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>>> 
>>> 	3) Games can be exported to the web and played online, for easy sharing.
>>> 
>>> 	4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>>> 
>>> 	5) It is well-documented.
>>> 
>>> 	6) It is multi-platform (Windows and Mac, at least)
>>> 
>>> 	7) It is cheap/free (for educational customers)
>>> 
>>> At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>>> 
>>> Malcolm
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>>> 
>> 
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