[game_edu] Teaching with Unity and Playmaker

WEARN Nia N.H.Wearn at staffs.ac.uk
Fri Oct 17 06:52:54 EDT 2014


Hi,
We do still do some teaching in Unity, but almost everything else we do is in UE4 - the speed of which students are creative working games is astounding - and it's free =D

- Nia
________________________________________
From: game_edu [game_edu-bounces at igda.org] On Behalf Of Malcolm Ryan [malcolmr at cse.unsw.edu.au]
Sent: 16 October 2014 02:51
To: IGDA Game Education Listserv
Subject: [game_edu] Teaching with Unity and Playmaker

I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:

        1) A visual editor. Preferably something event based “when X do Y”.

        2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.

        3) Games can be exported to the web and played online, for easy sharing.

        4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.

        5) It is well-documented.

        6) It is multi-platform (Windows and Mac, at least)

        7) It is cheap/free (for educational customers)

At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?

Malcolm
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