[game_edu] Language Neutral Games
Ian Schreiber
ai864 at yahoo.com
Thu Nov 26 13:21:28 EST 2015
By "language neutral" I assume you mean games that use icons and pictures with a minimum of text?
I'd look in the literature on UI design, iconography, and semiotics.
And also look at language-independent games, of which there are many - not just board games, but also video games (think of how many retro arcade games, especially, had no text and minimal instructions; also look at games like Journey which have simple controls and no text throughout the experience).
I would also say to look at not just language-neutral but also culture-neutral (some icons and colors have drastically different meanings across cultures) but in this case it sounds like the target audience is all of a specific culture so that's less of a problem.
- Ian
From: Mike Reddy <doctormikereddy at gmail.com>
To: game_edu at igda.org
Sent: Thursday, November 26, 2015 3:51 AM
Subject: [game_edu] Language Neutral Games
Hi all,
I have a student developing an educational game to teach primary school
children about Bulgarian history. He¹s identified the need for the game to
be accessible, through as language neutral an interface as possible;
children as young as 5-7 could be playing. However, in his own research he
has not found much information about language neutral design, apart from
the sources I gave him on board game design. Any suggestions?
--
Dr. Mike Reddy FRSA FHEA
Future Technology and Games | Technoleg y Dyfodol a Gemau
Engineering & Computing | Peirianneg a Chyfrifiadureg
University of South Wales | Prifysgol De Cymru,
CF37 1DL
Tel | Ffôn: 01443 482 596
Mob | Symudol: 07971 170 199
http://www.southwales.ac.uk
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